I'm having a few issues with rescomp at the moment.
If I want to use the SPRITE function in my gfx.res file, like so:
Code: Select all
IMAGE gamelogo "res/logo2.png" -1
IMAGE bgcity "res/city.png" -1
SPRITE flappy_sprite "res/flapspr2.bmp" 6 6 -1 5
I get the following error:
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Packed with APLIB, original size = 3456 compressed to 452 (13.0787 %)
Resource: SPRITE flappy_sprite "res/flapspr2.bmp" 6 6 -1 5
--> executing plugin SPRITE...
Error: Image res/flapspr2.bmp use color index >= 64
IMAGE resource require image with a maximum of 64 colors.
make: *** [gfx.s] Error 1
rm gfx.s
Process terminated with status 2 (0 minute(s), 0 second(s))
0 error(s), 0 warning(s) (0 minute(s), 0 second(s))
I tried using both .bmp and .png files.
This is the palette i'm using:
I even tried using the "remove unused colors" function in mtPaint, but when I save it then, rescomp just crashes...
Any ideas?
Thanks in advance!
-Steve