Then I worked on a very fast Horizontal Drawing routine (almost 26kbytes of pre-generated 68k compiled code, one optimized routine per Line Width and Word Offset)
and then I "ported" some of my fast 3D routines I used in an Atari ST demo to see how this would run on the MegaCD.
Here it is !
Running at 50fps in PAL, and 30fps in NTSC, 2 independent realtime 3D cube, on a 320x128 screen.

The zip contains 2 files, 'cube3d_mcd_eur.iso' is the CD iso for PAL system, and 'cube3D_mcd_from_cart.bin' is a cartridge binary that can be booted on the everdrive if you have a MCD attached to it (no need to burn a CD, just have one random CD in the drive) (the bin doesn't work on emulators, use the iso)
http://onorisoft.free.fr/extern/cube3d_mcd.zip
I'm so happy to have this working, big Thanks to Chilly Willy for his MegaCD code and help
