Zontar's Mega Swirl is a fan adaptation of Sega Swirl, a puzzle game that came out in 1999 that everyone forgot about. It's basically samegame (those bubble-popping games you can get on the app store) with variations on the Dreamcast logo as game pieces. I took the liberty of making a version for the Mega Drive using SGDK, since it's not that hard a game to write.
Update: ROM currently unavailable, however code is on github for you to compile using SGDK.
After two years of this sitting on my hard drive, I took this past week to bring Mega Swirl to a semiplayable beta. This version of Mega Swirl is more a demo than anything. One level so far, clear the board by matching pairs of two or more swirls. 10*number of swirls you clear points, -10 for clearing only one swirl.
Update 1/29/14: I have updated Mega Swirl! It is now available for public view/contributions on Github. This release mainly builds on the titlescreen (by adding falling swirls) and fixes the slow cursor/reset to title screen. More to come in the coming weeks!
The music in the title screen is one of the Deflemask demos. I used it to test SGDK's VGM driver, and I do plan on replacing it with original content.
Bugs:
May not yet work on real hardware due to header/makefile issue I mentioned in the other thread
Title screen music used from Deflemask needs permission to stay
The swirls in the title screen aren't transparent
When you press start the music doesn't stop immediately
Last edited by Zontar on Sun May 18, 2014 10:20 pm, edited 4 times in total.