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MG Very interested
Joined: 28 Feb 2007 Posts: 56
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Posted: Sat May 26, 2007 9:19 am Post subject: [ROBOCOP] Demo. |
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Yop all !
Well, this game doesn't exist on MD (i'm talking about robocop 1, the first).
Hum... The goal for me is to adapt this game from ATARI ST to MD.
Just a convertion for graphics (to stay in tile 8x8), make all the code to have a similar animation etc etc...
Well, in fact... is just for fun.
Graphics are converted for my code, colors too and musixxx... well, sample are taken from Steem (Atari ST emulator), worked under Adobe Audition mixed with some tools given by Kaneda. (thancks !)
FM Music was taken from the driver by Shiru and song too (thancks !)
Some PSG sounds code by me (YEAH ! ... euh... just a "A" 440Hz).
Thancks to Stef for GenDevKit.
Sources will be given (of course), but for today i'm boring to clean up all the files... Therefore, just the bin, here : http://www.blatter.perso.cegetel.net/mdprog/robocop_demo.bin
Atari : 16 colors 320 x 200
MD : 16 colors 320 x 244
The goal (for me) is to have a very similar game.
(You can download ROBOCOP for Atari ST at http://www.aitpast.com/aitpasti/packs.php)
Enjoy it, A+
edit :
Nothing is playable and no button on paddle had an effect
(for the moment...)
Why this game ? coze i like the digit at the beginning. _________________ Ah ? ben si ? pourquoi pas...
Last edited by MG on Mon May 28, 2007 6:37 pm; edited 1 time in total |
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KanedaFr Administrateur

Joined: 29 Aug 2006 Posts: 635
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Posted: Sat May 26, 2007 11:26 am Post subject: |
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great!!!
quality of the conversion is very good!!
I'm not so for game port but it's a very good for learning before new game.
ooh...did you try it in original hardware ?
KMod gave a lot of strange access (z80 not paused or byte on word zone) |
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TmEE co.(TM) Very interested

Joined: 05 Dec 2006 Posts: 1947 Location: Estonia, Mahtra village
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Posted: Sat May 26, 2007 12:56 pm Post subject: |
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I'm going to test it on my MD2... I hope it works _________________ Mida sa loed ? Nagunii aru ei saa  |
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Fonzie Genny lover
Joined: 29 Aug 2006 Posts: 317
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Posted: Sat May 26, 2007 1:10 pm Post subject: |
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WOW haha
Good, will u code the game part itself too?
The music is good too congrats.
| Quote: | | MD : 16 colors 320 x 244 |
Will it be a 320*224 mode? Or it will stay a PAL only release? |
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haroldoop Interested
Joined: 29 Apr 2007 Posts: 34 Location: Belo Horizonte, MG, Brazil
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Posted: Sat May 26, 2007 3:08 pm Post subject: |
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Very nice demo!  |
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MG Very interested
Joined: 28 Feb 2007 Posts: 56
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Posted: Sat May 26, 2007 5:30 pm Post subject: |
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Arf, yeap : 320 x 224 for the MD part.
well i thinck this demo doesn't works on real hardware.
There are lot of strange things at the boot.
For the moment the goal is to adapt as near as i can this game, if i can test it under an emulator, it's ok for me (yes i know : it's not so good, but... it's fast to test).
In future may be.
Euh... the music is from Shiru, not me, i'm bad to code zic. _________________ Ah ? ben si ? pourquoi pas... |
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zinger Very interested

Joined: 19 Apr 2007 Posts: 60 Location: sweden
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TmEE co.(TM) Very interested

Joined: 05 Dec 2006 Posts: 1947 Location: Estonia, Mahtra village
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Posted: Sun May 27, 2007 8:28 am Post subject: |
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IT WORKS ON REAL HARDWARE !!! There is a strange 10second wait before the Robocop says "serve the public trust ... " but it happens only for once, after reset it doesn't happen. Everything else is fine. _________________ Mida sa loed ? Nagunii aru ei saa  |
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Stef Very interested

Joined: 30 Nov 2006 Posts: 1257 Location: France - Sevres
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Posted: Mon May 28, 2007 5:44 pm Post subject: |
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| Looks very nice so far ! Great work ! |
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MG Very interested
Joined: 28 Feb 2007 Posts: 56
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Posted: Mon May 28, 2007 6:36 pm Post subject: |
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Tcks for your comments !
Good that's demo works on real hardware, i'm very surprise
I had put the level 1 and now, we can control robocop.
(The file is always the same, link at the beginning of this topic).
In the screen "ROBOCOP" the intro continue again and again, press "START" to entre under the directive (flash info) and after, you can control robocop with LEFT and RIGHT.
No enemies, no bullets, no weapons, no counter timer, no ... no ...
Some sounds are missing too.
Well, lot of works to do.
Brefle, isn't finished
Source are here : http://blatter.perso.cegetel.net/mdprog/robocop.zip
The sources wasn't the last, but if someone wants to see...
A+ _________________ Ah ? ben si ? pourquoi pas... |
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MG Very interested
Joined: 28 Feb 2007 Posts: 56
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Posted: Sun Jun 17, 2007 7:34 pm Post subject: |
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Yop !
Thereis a video on YouTube, but the version is for an amiga, different from the Atari ST
But, it's funny
http://youtube.com/watch?v=i5Aj2gsWAlM _________________ Ah ? ben si ? pourquoi pas... |
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cdoty Very interested
Joined: 29 Nov 2006 Posts: 116 Location: Houston, TX
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Posted: Sun Jun 24, 2007 2:40 am Post subject: |
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| MG wrote: | Good that's demo works on real hardware, i'm very surprise  |
Test your code under Fusion, it's fairly accurate. I've only had one problem that Fusion didn't emulate correctly. Reading a long from the HBlank Position locks up the Genesis/SegaCD. |
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TmEE co.(TM) Very interested

Joined: 05 Dec 2006 Posts: 1947 Location: Estonia, Mahtra village
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Posted: Sun Jun 24, 2007 1:19 pm Post subject: |
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| cdoty wrote: | | Test your code under Fusion, it's fairly accurate. I've only had one problem that Fusion didn't emulate correctly. Reading a long from the HBlank Position locks up the Genesis/SegaCD. |
That would probably explain the 10second halt... _________________ Mida sa loed ? Nagunii aru ei saa  |
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