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[ROBOCOP] Demo.

 
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MG
Very interested


Joined: 28 Feb 2007
Posts: 56

PostPosted: Sat May 26, 2007 9:19 am    Post subject: [ROBOCOP] Demo. Reply with quote

Yop all !

Well, this game doesn't exist on MD (i'm talking about robocop 1, the first).
Hum... The goal for me is to adapt this game from ATARI ST to MD.

Just a convertion for graphics (to stay in tile 8x8), make all the code to have a similar animation etc etc...

Well, in fact... is just for fun.

Graphics are converted for my code, colors too and musixxx... well, sample are taken from Steem (Atari ST emulator), worked under Adobe Audition mixed with some tools given by Kaneda. (thancks !)
FM Music was taken from the driver by Shiru and song too (thancks !)
Some PSG sounds code by me (YEAH ! ... euh... just a "A" 440Hz).
Thancks to Stef for GenDevKit.

Sources will be given (of course), but for today i'm boring to clean up all the files... Therefore, just the bin, here : http://www.blatter.perso.cegetel.net/mdprog/robocop_demo.bin

Atari : 16 colors 320 x 200
MD : 16 colors 320 x 244

The goal (for me) is to have a very similar game.
(You can download ROBOCOP for Atari ST at http://www.aitpast.com/aitpasti/packs.php)

Enjoy it, A+

edit :
Nothing is playable and no button on paddle had an effect Wink
(for the moment...)
Why this game ? coze i like the digit at the beginning.
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Last edited by MG on Mon May 28, 2007 6:37 pm; edited 1 time in total
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KanedaFr
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Joined: 29 Aug 2006
Posts: 635

PostPosted: Sat May 26, 2007 11:26 am    Post subject: Reply with quote

great!!!
quality of the conversion is very good!!

I'm not so for game port but it's a very good for learning before new game.

ooh...did you try it in original hardware ?
KMod gave a lot of strange access (z80 not paused or byte on word zone)
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TmEE co.(TM)
Very interested


Joined: 05 Dec 2006
Posts: 1947
Location: Estonia, Mahtra village

PostPosted: Sat May 26, 2007 12:56 pm    Post subject: Reply with quote

I'm going to test it on my MD2... I hope it works
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Fonzie
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Joined: 29 Aug 2006
Posts: 317

PostPosted: Sat May 26, 2007 1:10 pm    Post subject: Reply with quote

WOW Very Happy haha Very Happy
Good, will u code the game part itself too?
The music is good too Smile congrats.

Quote:
MD : 16 colors 320 x 244

Will it be a 320*224 mode? Or it will stay a PAL only release?
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haroldoop
Interested


Joined: 29 Apr 2007
Posts: 34
Location: Belo Horizonte, MG, Brazil

PostPosted: Sat May 26, 2007 3:08 pm    Post subject: Reply with quote

Very nice demo! Very Happy
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MG
Very interested


Joined: 28 Feb 2007
Posts: 56

PostPosted: Sat May 26, 2007 5:30 pm    Post subject: Reply with quote

Arf, yeap : 320 x 224 for the MD part.
well i thinck this demo doesn't works on real hardware.
There are lot of strange things at the boot.
For the moment the goal is to adapt as near as i can this game, if i can test it under an emulator, it's ok for me (yes i know : it's not so good, but... it's fast to test).
In future may be.

Euh... the music is from Shiru, not me, i'm bad to code zic.
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zinger
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Joined: 19 Apr 2007
Posts: 60
Location: sweden

PostPosted: Sat May 26, 2007 8:10 pm    Post subject: Reply with quote

Looks great!
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TmEE co.(TM)
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Joined: 05 Dec 2006
Posts: 1947
Location: Estonia, Mahtra village

PostPosted: Sun May 27, 2007 8:28 am    Post subject: Reply with quote

IT WORKS ON REAL HARDWARE !!! There is a strange 10second wait before the Robocop says "serve the public trust ... " but it happens only for once, after reset it doesn't happen. Everything else is fine.
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Stef
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Joined: 30 Nov 2006
Posts: 1257
Location: France - Sevres

PostPosted: Mon May 28, 2007 5:44 pm    Post subject: Reply with quote

Looks very nice so far ! Great work !
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MG
Very interested


Joined: 28 Feb 2007
Posts: 56

PostPosted: Mon May 28, 2007 6:36 pm    Post subject: Reply with quote

Tcks for your comments !

Good that's demo works on real hardware, i'm very surprise Smile
I had put the level 1 and now, we can control robocop.
(The file is always the same, link at the beginning of this topic).

In the screen "ROBOCOP" the intro continue again and again, press "START" to entre under the directive (flash info) and after, you can control robocop with LEFT and RIGHT.
No enemies, no bullets, no weapons, no counter timer, no ... no ...
Some sounds are missing too.
Well, lot of works to do.

Brefle, isn't finished Wink

Source are here : http://blatter.perso.cegetel.net/mdprog/robocop.zip
The sources wasn't the last, but if someone wants to see...

A+
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MG
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Joined: 28 Feb 2007
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PostPosted: Sun Jun 17, 2007 7:34 pm    Post subject: Reply with quote

Yop !

Thereis a video on YouTube, but the version is for an amiga, different from the Atari ST

But, it's funny Smile

http://youtube.com/watch?v=i5Aj2gsWAlM
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cdoty
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Joined: 29 Nov 2006
Posts: 116
Location: Houston, TX

PostPosted: Sun Jun 24, 2007 2:40 am    Post subject: Reply with quote

MG wrote:
Good that's demo works on real hardware, i'm very surprise Smile


Test your code under Fusion, it's fairly accurate. I've only had one problem that Fusion didn't emulate correctly. Reading a long from the HBlank Position locks up the Genesis/SegaCD.
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TmEE co.(TM)
Very interested


Joined: 05 Dec 2006
Posts: 1947
Location: Estonia, Mahtra village

PostPosted: Sun Jun 24, 2007 1:19 pm    Post subject: Reply with quote

cdoty wrote:
Test your code under Fusion, it's fairly accurate. I've only had one problem that Fusion didn't emulate correctly. Reading a long from the HBlank Position locks up the Genesis/SegaCD.


That would probably explain the 10second halt...
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