mega happy sprite version 1 is out!
Moderator: BigEvilCorporation
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- Interested
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- Joined: Tue Sep 06, 2011 2:16 am
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Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the crash log here.
I seriously can't wait to get this working. Looks awesome.
I seriously can't wait to get this working. Looks awesome.
I wish I had a 64 machine or osx to debug this on. The crash log doesn't help very much but thank you. do you have gdb?tristanseifert wrote:Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the crash log here.
I seriously can't wait to get this working. Looks awesome.
now I have access to a 64-bit machine. Give me a day to correct all the pointer stuffssigflup wrote:I wish I had a 64 machine or osx to debug this on. The crash log doesn't help very much but thank you. do you have gdb?tristanseifert wrote:Yeah - it compiled fine on my Mac after I removed the switches from the Makefiles that force it to compile in 32-bit mode (I compiled libsdl_image from source so it was x86_64) but it doesn't work - I see the window for a split second, after which it goes away and I get a segfault. I uploaded the crash log here.
I seriously can't wait to get this working. Looks awesome.
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- Interested
- Posts: 35
- Joined: Tue Sep 06, 2011 2:16 am
- Location: /dev/sa0
- Contact:
404 not found (https://devio.us/mega_win32.zip)
oops! that's https://devio.us/~sigflup/mega_win32.zipbioloid wrote:404 not found (https://devio.us/mega_win32.zip)
ported to windows!!!! get it here https://devio.us/~sigflup/mega/