Ask anything your want about Megadrive/Genesis programming.
Moderator: BigEvilCorporation
-
d9riku
- Newbie
- Posts: 2
- Joined: Mon Jul 02, 2012 12:16 pm
Post
by d9riku » Mon Jul 02, 2012 12:19 pm
Hello, i'm looking for a way to find the adress of sprite on a .bin rom.
Thanks
-
Shiru
- Very interested
- Posts: 786
- Joined: Sat Apr 07, 2007 3:11 am
- Location: Russia, Moscow
-
Contact:
Post
by Shiru » Mon Jul 02, 2012 12:59 pm
Debug, disassemble, trace. Since Genesis uses VRAM, sprites could be formated or compressed in an arbitrary way, there is no standart.
-
d9riku
- Newbie
- Posts: 2
- Joined: Mon Jul 02, 2012 12:16 pm
Post
by d9riku » Mon Jul 02, 2012 1:05 pm
i don't have dissassemble in my emulator i use gens 2.12a kmod 0.7c
Thanks
-
Shiru
- Very interested
- Posts: 786
- Joined: Sat Apr 07, 2007 3:11 am
- Location: Russia, Moscow
-
Contact:
Post
by Shiru » Mon Jul 02, 2012 1:09 pm
Obviously if your tools does not allow to do things you need to do, you have to use other tools. There is a debugger in Kmod, but it is very basic. There are different M68K disassemblers around. There is a Gens Tracer mod.