SUPER STREET FIGHTER 2 TURBO FOR 32X THE BEST GAME EVER

Ask anything your want about the 32X Mushroom programming.

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brisenoj
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SUPER STREET FIGHTER 2 TURBO FOR 32X THE BEST GAME EVER

Post by brisenoj » Sat Feb 12, 2011 7:43 pm

[/b] I WONDER IF ANY ONE HAS THE BALLS TO MAKE SUCH A ROM


I BET ANY MONEY NOBODY CAN MAKE THIS ROM I GOT 100 BUCKS

IF SOMEBODY COMES OUT WITH THIS ROM WITH THE CYBORG FROM SSF2TMJ FROM SEGA SATURN SPRITE RIPS AND AKUMA IN THE ROM FOR SSF2X/T FOR THE 32X YOU ARE THE BOMB

YEA THAT WOULD BE A COLLECTORS ROM
I MEAN YOU GAME LIKE DBZ WICH KICK ASS

WHY IS IT THAT SSF2X ONLY CAME FOR THE 3DO

THE 32X STILL HAS MORE CAPABILITYS THAN THE 3DO
:D :idea: CAN ANY ONE EXPLAIN TO ME WHY 32X NEVER HAD A SSF2X GAME COME OUT I MEAN MORTAL KOMBAT 2 CAME OUT
EVEN THOUGH IT WOULD OF KICKED MORE AS ON SEGA CD
CUASE MK1 ON SEGA CD IS STILL BETTER THEN MK1 ON SNES ANY DAY OF THE WEEK ITS ARCADE PERFECT


HELP ME IM DING TO KNOW ! !WHY CAPCOM! WHY I WOULD OF PAYED 150 FOR THE CARTRIDGE

TmEE co.(TM)
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Post by TmEE co.(TM) » Sat Feb 12, 2011 9:41 pm

Add two more zeroes to the 100 and I'll start messing with it :P
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

KanedaFr
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Post by KanedaFr » Sun Feb 13, 2011 12:20 am

wow wow wow!!
Please, don't use CAPS!

mic_
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Post by mic_ » Mon Feb 14, 2011 8:10 am

Lack of ROM. Lack of RAM.

A CD 32X version might be doable, but meh.. play one of the other ports instead. or Just Do It Yourself (tm).

Flygon
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Post by Flygon » Mon Feb 14, 2011 12:25 pm

mic_ wrote:Lack of ROM. Lack of RAM.

A CD 32X version might be doable, but meh.. play one of the other ports instead. or Just Do It Yourself (tm).
Why not chew up a 2 gigabyte SD card and hope bandwidth isn't a problem. :P

Chilly Willy
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Post by Chilly Willy » Mon Feb 14, 2011 11:14 pm

The main issue is lack of rom and/or lack of ram. No matter what else, the lack means you either cut the amount of info you use (less textures/frames of animation/sprites/etc), or you deal with everything grinding to a halt while you load from CD/SD.

With enough rom, you can deal with a lack of ram - just decompress all the resources and put them in rom (that's what I do with Wolf32X). With enough ram, you can deal with a lack of rom - just compress the hell out of everything and decompress into ram. With neither rom, nor ram, and with god-awful slow storage, you're royally screwed all the way around. It's why I wish for a 4MB ram card for use with the SCD/32X.

TotOOntHeMooN
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Post by TotOOntHeMooN » Wed Mar 09, 2011 8:40 am

A nice stuff for programming "great" 32X/SCD new games will be a cartridge including RAM and Flash memory.

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