Genesis Star Raiders

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plee
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Genesis Star Raiders

Post by plee » Thu Mar 10, 2011 3:11 pm

http://www.mediafire.com/file/6gw6wwu1o ... aiders.bin

Conversion of the Atari ST Star Raiders.

Something I haven't touched in awhile, looks good on actual hardware. Since I do direct memory for drawing the stars let me know how it looks on emu's/handhelds...


Press A to for the Menu
--- Menu ---
Press C to select option

if you select 'Galactic Map', you'll be in the map and can move the cursor to the area you want to hyperspace to.
---


The '5' flying around is supposed to be objects like asteroids/enemy/etc...

:D

KanedaFr
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Post by KanedaFr » Thu Mar 10, 2011 3:47 pm

wow!
I love the hyperspace! :)

If you jump to hyperspace while some '5' are flying around, they are kept in screen...

plee
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Post by plee » Thu Mar 10, 2011 4:51 pm

KanedaFr wrote:wow!
I love the hyperspace! :)

If you jump to hyperspace while some '5' are flying around, they are kept in screen...
It's where I left off, start implementing the objects. The ST version basically drew everything so I was in the process of converting the images to sprites.... :x

TmEE co.(TM)
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Post by TmEE co.(TM) » Fri Mar 11, 2011 12:36 pm

fun stuff, but too bad I have no idea how to play it :P
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

haroldoop
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Post by haroldoop » Sat Mar 12, 2011 3:39 am

It looks pretty cool!

Artemio
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Post by Artemio » Sat Mar 12, 2011 6:10 pm

Excellent work so far, one of my favorite games on my fav console =)

Just gave it a long spin on the Everdrive cart, it brought back the memories.

plee
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Post by plee » Sat Mar 12, 2011 8:52 pm

Artemio wrote:Excellent work so far, one of my favorite games on my fav console =)

Just gave it a long spin on the Everdrive cart, it brought back the memories.
Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it.

Chilly Willy
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Post by Chilly Willy » Sat Mar 12, 2011 10:55 pm

plee wrote:
Artemio wrote:Excellent work so far, one of my favorite games on my fav console =)

Just gave it a long spin on the Everdrive cart, it brought back the memories.
Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it.
They flicker just a little in Gens/GS, but it's not bad. They don't flicker at all on my CDX... it looks rather good in fact. Funny how you use numbers instead of enemy sprites... guess they're not ready yet, huh? :D

Artemio
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Post by Artemio » Sun Mar 13, 2011 1:10 am

plee wrote:
Artemio wrote:Excellent work so far, one of my favorite games on my fav console =)

Just gave it a long spin on the Everdrive cart, it brought back the memories.
Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it.
I used real hardware, a Genesis 2 and also a Nomad.

plee
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Post by plee » Mon Mar 14, 2011 9:52 pm

Chilly Willy wrote:
plee wrote:
Artemio wrote:Excellent work so far, one of my favorite games on my fav console =)

Just gave it a long spin on the Everdrive cart, it brought back the memories.
Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it.
They flicker just a little in Gens/GS, but it's not bad. They don't flicker at all on my CDX... it looks rather good in fact. Funny how you use numbers instead of enemy sprites... guess they're not ready yet, huh? :D
Still some work needs to be done converting the images to sprites/sound/misc...I would guess the game is about 50% done right now.

Chilly Willy
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Post by Chilly Willy » Tue Mar 15, 2011 12:14 am

Well, it's a great start. :D

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