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Another 32X demo

Posted: Mon Sep 22, 2008 2:24 pm
by mic_
There isn't exactly a huge amount of demos with source code available for the 32X, so I wrote another one.

This one is written in C and uses the main SH2 only to draw some colorful patterns in paletted mode.

Image

Posted: Mon Sep 22, 2008 4:49 pm
by Fonzie
Psycho :D
5 line code, absolute great result... Nice job :D

Would SH2 asm be a lot faster than C for those kind of things?

Posted: Mon Sep 22, 2008 5:02 pm
by mic_
I haven't looked at the assembly it generates for this one, but I bet you can optimize away quite a lot of the code. I'm not sure if it'd be faster though - just that it'd be smaller (which doesn't matter much since the 32X header is 2kB and the code is like half of that).

Posted: Mon Sep 22, 2008 5:19 pm
by TmEE co.(TM)
Pretty nice stuff !!! I guess you are/were some democoder ?

Posted: Mon Sep 22, 2008 5:48 pm
by mic_
Not really. Unless you count writing some 256-byte demos for DOS.

Posted: Mon Sep 22, 2008 6:43 pm
by TmEE co.(TM)
I see lot of effects stuff on your site and it made me think so... I once experimented with logic operators and rainbow colored palette and got pretty looking stuff, but its pretty lame compared to what you've done :)

Posted: Mon Sep 29, 2008 3:56 pm
by mic_
I wrote another little demo for the 32X.

Image

As you can see it's a very basic 3D demo with a single cube over a gradient background. The code could probably be optimized better, and there's no backface culling, but the point was to keep it simple. The source code is included in the zip.

Posted: Mon Sep 29, 2008 5:33 pm
by Fonzie
Haha, seeing a flat polygon is always great.... great memories.
What's great is that it puts your own imagination at work :D

Here, i see a sort of outrun game, sunset, and a very monochromatic racing game, with black road & lamp pillars around... And just some red details, like shines on the cars and on the road metal borders...
Nothing, just a plain hispeed road moving on top of a black polygonic city!!!

Image
Like that, but polygons!

hah, thx for this demo :'(

Posted: Tue Sep 30, 2008 4:28 pm
by AamirM
Hi,

Nice work!!! Any possibility of a NES or SMS emulator for 32x?? :D

stay safe,

AamirM

Posted: Tue Sep 30, 2008 5:08 pm
by mic_
Any possibility of a NES or SMS emulator for 32x??
Maybe if vbt starts working on one.

Posted: Wed Oct 01, 2008 5:01 pm
by AamirM
Hi,

If C compiler is good enough, you might want to try and port NESCore. That should'nt be too hard.

stay safe,

AamirM

Posted: Sat Oct 18, 2008 9:30 pm
by tinctu
Woow 32X demoscene is reborn thats really awesome ! :D
I thing 32X is cool platform for 3D demos...
And nice demos _mic thanx