Nightmare Fuel

Announce (tech) demos or games releases

Moderator: Mask of Destiny

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bioloid
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Posts: 182
Joined: Fri May 18, 2012 8:22 pm

Nightmare Fuel

Post by bioloid » Sun Apr 14, 2024 6:15 pm

Hi ! So I got a title.. well kind of.. I got a kind of gameplay..
So I open a thread here about it.
Here is the fresh video about the game : https://youtu.be/A1KgCHXNXSc

I put a build here, but not tested for monthes on real hw, only on BlastEm, so it will surely crashes : https://downloads.kstorm.org/md/nightmare_fuel.bin

Thanks all.

Mask of Destiny
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Posts: 624
Joined: Thu Nov 30, 2006 6:30 am

Re: Nightmare Fuel

Post by Mask of Destiny » Thu Apr 18, 2024 3:48 am

I was able to run it on my Model 2 via my MED v1, but it did crash eventually. Neat demo!

bioloid
Very interested
Posts: 182
Joined: Fri May 18, 2012 8:22 pm

Re: Nightmare Fuel

Post by bioloid » Fri Apr 19, 2024 5:56 pm

Awesome thanks! Yes there are plenty issues (sync and ram mostly), added the v0.0.1 a bit more stable: https://downloads.kstorm.org/md/nightma ... v0.0.1.bin

bioloid
Very interested
Posts: 182
Joined: Fri May 18, 2012 8:22 pm

Re: Nightmare Fuel

Post by bioloid » Sun Apr 21, 2024 1:13 pm

I rewrited the entity component system, there no more alloc in the build, should be stable.
https://downloads.kstorm.org/md/nightma ... v0.0.2.bin

Although, I updated to the latest SGDK version, using the awesome new XGM2 driver (6650Hz to crunch things), and enabled sprites compression.
Will try to keep it on 4MB.

Side note, now the only thing which stop me putting sgdk as a submodule is that i overwritte the default font, would be cool to have an option to force it as external (either including the external in the lib build / outside the repo, or some voodoo thing).

bioloid
Very interested
Posts: 182
Joined: Fri May 18, 2012 8:22 pm

Re: Nightmare Fuel

Post by bioloid » Wed Apr 24, 2024 9:07 pm

Now AI cars may try to go rear : https://downloads.kstorm.org/md/nightma ... v0.0.3.bin
Working on ai human but its glitchy..

Note: i fixed all sync issues, and lowered ram usage, but it crashes somewhere, after sometimes.. will investiguate.

bioloid
Very interested
Posts: 182
Joined: Fri May 18, 2012 8:22 pm

Re: Nightmare Fuel

Post by bioloid » Sat Nov 23, 2024 7:32 pm

Updated to latest SGDK version (fixes music tempo it seems, thanks) : https://downloads.kstorm.org/md/dithere ... v0.0.6.bin

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