Virtual Donkey's Demo Scene (sgdk)

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Chilly Willy
Very interested
Posts: 2984
Joined: Fri Aug 17, 2007 9:33 pm

Re: Virtual Donkey's Demo Scene (sgdk)

Post by Chilly Willy » Mon Nov 07, 2022 3:19 pm

The ram attack is pretty cool. Not sure I've seen that in other (fighting) games.

Top l'âne
Interested
Posts: 27
Joined: Tue May 03, 2022 12:13 pm

Re: Virtual Donkey's Demo Scene (sgdk)

Post by Top l'âne » Mon Nov 07, 2022 5:24 pm

Yes Willy, this sounded great when I first thought about that.^^
I'd like to add a few side effect(s). The hurted one would splash on the edge of the screen and get stunned. It could even hurt enemies behind.

Ram attack can be seen on TMNT Hyperstone (kind of).
You've mostly fogotten... Golden Axe. :D

That was very funny to work on a gameplay.
A few ideas remaining and 2 or 3 free inputs left. :mrgreen:

Top l'âne
Interested
Posts: 27
Joined: Tue May 03, 2022 12:13 pm

Re: Virtual Donkey's Demo Scene (sgdk)

Post by Top l'âne » Mon Feb 06, 2023 5:31 pm

SegaTim wrote:
Mon Oct 10, 2022 8:07 pm
The hardest part is the collision maps. And their scrolling. Take care of it...
I've changed my mind. :)

The project is no longer a board game.
I've added a classical side scrolling effect introducing dynamic redraw of the background.
I decided not to use the SGDK's MAP_utility. I felt much more interested in working on my own process.
All the more when I have low needs. :mrgreen:

You might appreciate the first soundFx as much as I do. This brings so much to the gameplay.

A few more things you'll discover in the video.


https://youtu.be/XaogCISc3yk


I'll now work on a couple of sprites to introduce valuable enemies. :)

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