Hyrule in Megadrive/Genesis
Moderator: Mask of Destiny
Hyrule in Megadrive/Genesis
Before start designing my current game I made a prototype game based on Zelda from SNES to see if the “engine” was fully capable of redoing it. The graphics and the level design are taken from the mentioned game, do there are small differences, while the programing and level structures are completely done anew.
There are a few bugs or details that need to be polish, like two Links on screen or moments were the main character could be trapped; the only solution is to reset the console.
I have no intention to finish this alpha, or do anything else with it. It is just a showcase.
Disclaimer for the observant: this tread is only for maps more or less taken from SNES Zelda, probably I will open another one for the genuine ones, likely will be a development diary.
--- Features ---
Random music (not mine)
Multiple linked maps
Collision with scenario
Scenario can be updated, for example to open doors
Game stores data on cartridge RAM when in items menu (delete file to reset it)
Multiple collision layers
Collision and solid interaction with other characters
(…more… to be remembered and filled… )
--- Controls ---
On contact/push: dialogs, open doors, …
A button: interacting with scenario, for example “picking” bushes
A button: running
B and C buttons: should be for selected weapons, but it’s not done
Z button on 6 button controller: bring up the silly map
START+RIGHT on 3 button controller: bring up the silly map (TODO: CHECK IT)
START button: incipient items menu
To select the start point use the d-pad:
--- Maps included ---
Kakariko and surroundings. [!!] You can go a few screens down/up/deep.
Castle exterior:
There are a few bugs or details that need to be polish, like two Links on screen or moments were the main character could be trapped; the only solution is to reset the console.
I have no intention to finish this alpha, or do anything else with it. It is just a showcase.
Disclaimer for the observant: this tread is only for maps more or less taken from SNES Zelda, probably I will open another one for the genuine ones, likely will be a development diary.
--- Features ---
Random music (not mine)
Multiple linked maps
Collision with scenario
Scenario can be updated, for example to open doors
Game stores data on cartridge RAM when in items menu (delete file to reset it)
Multiple collision layers
Collision and solid interaction with other characters
(…more… to be remembered and filled… )
--- Controls ---
On contact/push: dialogs, open doors, …
A button: interacting with scenario, for example “picking” bushes
A button: running
B and C buttons: should be for selected weapons, but it’s not done
Z button on 6 button controller: bring up the silly map
START+RIGHT on 3 button controller: bring up the silly map (TODO: CHECK IT)
START button: incipient items menu
To select the start point use the d-pad:
--- Maps included ---
Kakariko and surroundings. [!!] You can go a few screens down/up/deep.
Castle exterior:
HELP. Spanish TVs are brain washing people to be hostile to me.
Re: Hyrule in Megadrive/Genesis
East palace (unfinished):
I also included two more more maps; explore them at your own risk. My advice: try to complete the mini-dungeon.
DOWNLOAD THE ROM:
I was thinking if there is enough interest I can do a video with the very simplistic but effective map editor, what do you think people?
I also included two more more maps; explore them at your own risk. My advice: try to complete the mini-dungeon.
DOWNLOAD THE ROM:
I was thinking if there is enough interest I can do a video with the very simplistic but effective map editor, what do you think people?
HELP. Spanish TVs are brain washing people to be hostile to me.
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Re: Hyrule in Megadrive/Genesis
It was incredible!
Make the video of the map editor, I really want to see how it was, if possible explain how you did.
Make the video of the map editor, I really want to see how it was, if possible explain how you did.
The Mega Drive Will Never Die In Our Hearts.
Project Leyria RPG for Sega Mega Drive / Genesis
https://gendev.spritesmind.net/forum/vi ... php?t=2728
Project Leyria RPG for Sega Mega Drive / Genesis
https://gendev.spritesmind.net/forum/vi ... php?t=2728
Re: Hyrule in Megadrive/Genesis
The lack of color doesn't seem really noticeable
Using gens, I notice a lot of missed VBlank, even when not moving. What could so CPU consuming ?
Using gens, I notice a lot of missed VBlank, even when not moving. What could so CPU consuming ?
Re: Hyrule in Megadrive/Genesis
Thanks buddy!Cristiano Sword wrote: ↑Fri Jan 11, 2019 8:06 pmIt was incredible!
Make the video of the map editor, I really want to see how it was, if possible explain how you did.
In the meantime perhaps you should take a look at Yoshi’s Island editors, it works whit the same idea, do I don’t know about their implementation.
HELP. Spanish TVs are brain washing people to be hostile to me.
Re: Hyrule in Megadrive/Genesis
It's not only that but palettes are a tool for doing all sort of effects. That's what I miss more.
If nothing moves on screen: impossible. However, the way the columns/rows are updated is VERY slow due lack of prevision, the code was very idiotic, and it can give you up to 8 missed frames for second. This summer I redid most of the "engine". Now that I think of it, I post both things on this same forum.
The thing is that demo sends col/row updates one by one (no dma) during display period, which is sluggish, therefore takes too much time for that frame. Obviously if you deactivate other features it fits.
What must be done is put info in a buffer and send it during vblank. It inspired me to create a buffer based engine as I explained more or less here:
viewtopic.php?f=22&t=2890
HELP. Spanish TVs are brain washing people to be hostile to me.
Re: Hyrule in Megadrive/Genesis
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Last edited by Miquel on Wed Mar 18, 2020 8:48 pm, edited 1 time in total.
HELP. Spanish TVs are brain washing people to be hostile to me.
Re: Hyrule in Megadrive/Genesis
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Last edited by Miquel on Wed Mar 18, 2020 8:48 pm, edited 1 time in total.
HELP. Spanish TVs are brain washing people to be hostile to me.
Re: Hyrule in Megadrive/Genesis
May as well throw this in.
Assuming that what I had read some time ago isn't wrong, the kind of weather you see in the title screen of Arkagis Revolution (i.e. a nearly over "sunset") is about the closest you'll get to a sunny day in Mars. The atmosphere is much thinner than in Earth and hence there isn't enough air to make it bright.
Assuming that what I had read some time ago isn't wrong, the kind of weather you see in the title screen of Arkagis Revolution (i.e. a nearly over "sunset") is about the closest you'll get to a sunny day in Mars. The atmosphere is much thinner than in Earth and hence there isn't enough air to make it bright.
Sik is pronounced as "seek", not as "sick".
Re: Hyrule in Megadrive/Genesis
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Last edited by Miquel on Wed Mar 18, 2020 8:47 pm, edited 1 time in total.
HELP. Spanish TVs are brain washing people to be hostile to me.
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Re: Hyrule in Megadrive/Genesis
I certainly hope you're talking about in the game as none of that applies to Mars in real life.
Assuming Mars had a reasonably thick atmosphere that humans could breath, the only difference between Earth and Mars during the day would be the absolute brightness, and Mars has an intensity that's still well above a brightly lit room. It's not nearly as bright as on Earth, but Earth bright is well beyond what's needed to be "bright". It doesn't look like it to us because human senses are almost always logarithmic rather than linear.
Assuming Mars had a reasonably thick atmosphere that humans could breath, the only difference between Earth and Mars during the day would be the absolute brightness, and Mars has an intensity that's still well above a brightly lit room. It's not nearly as bright as on Earth, but Earth bright is well beyond what's needed to be "bright". It doesn't look like it to us because human senses are almost always logarithmic rather than linear.
Re: Hyrule in Megadrive/Genesis
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Last edited by Miquel on Wed Mar 18, 2020 8:47 pm, edited 3 times in total.
HELP. Spanish TVs are brain washing people to be hostile to me.
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Re: Hyrule in Megadrive/Genesis
Atmosphere of mars is just incredibly thin, roughly 100x thinner than earth. If it was 100x denser you could even breathe it for a limited amount of time, while there's possibly enough oxygen to sustain you, there's far too much carbon dioxide and you will get a CO2 poisoning from it.
The thiness also means there's not enough air pressure to sustain liquid water, it will sublimate into gas directly and any liquid water boils off immediately. If you went outside without a pressure suit you'll immeduately pass out due to your blood starting to boil.
The thiness also means there's not enough air pressure to sustain liquid water, it will sublimate into gas directly and any liquid water boils off immediately. If you went outside without a pressure suit you'll immeduately pass out due to your blood starting to boil.
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen