Mega Man X

Announce (tech) demos or games releases

Moderator: Mask of Destiny

Posts: 3
Joined: Sun Jul 22, 2018 4:23 pm

Re: Mega Man X

Post by retronostalgia » Tue Aug 20, 2019 6:02 pm

I finally had the time to play through all three stages and did so, here is some feedback:

1. I'm not surprised that the way that text boxes are presented on the SNES was too difficult to implement on the Genesis; the alternate method that you're using looks great though, and I know that crossplatform titles back then often had similar differences between platforms.

2. The brightness changes on the intro stage are a lot harsher with the Mega Drive's limited pallette! Probably nothing you can do about that though.

3. The fade-to-white when defeating Chill Penguin looks perfect... *except* for the entry airlock, which stays its normal gray color the whole time. I'm guessing it's drawn differently than the rest of the graphics?

I continue to be blown away by the high quality of this port, looking forward to more!

Very interested
Posts: 97
Joined: Sat Feb 03, 2018 12:41 pm

Re: Mega Man X

Post by danibus » Tue Sep 03, 2019 9:28 am

Links not working, can't test game :cry:

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