Mangangá
Moderator: Mask of Destiny
Mangangá
This is a new game that me and two friends are developing since january/2018.
I am coding, amaweks (http://www.twitter.com/amaweks) is making all the art of the game and Luiz is making the level design.
The main character of the game is called Joe Round (Zé Redondo in portuguese). The game will have three main stages, each one with a boss, and each stage will have many levels; two languages: portuguese and english.
A video preview of some levels of the first stage: http://www.youtube.com/watch?v=NM-uIpdr1DQ.
Some concept art:
Preview of stage 2:
I am coding, amaweks (http://www.twitter.com/amaweks) is making all the art of the game and Luiz is making the level design.
The main character of the game is called Joe Round (Zé Redondo in portuguese). The game will have three main stages, each one with a boss, and each stage will have many levels; two languages: portuguese and english.
A video preview of some levels of the first stage: http://www.youtube.com/watch?v=NM-uIpdr1DQ.
Some concept art:
Preview of stage 2:
Re: Mangangá
Nice first stage, but possible to make the background scroll a bit ? it seems to static.
Great design!
Great design!
Re: Mangangá
This looks absolutely gorgeous! Nice work!
Tänzer kickstarter: https://www.kickstarter.com/projects/83 ... lusive-gam
https://twitter.com/mix256
https://twitter.com/mix256
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- Very interested
- Posts: 2984
- Joined: Fri Aug 17, 2007 9:33 pm
Re: Mangangá
Very colorful, with some nice level design.
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- Very interested
- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
- Location: France - Sevres
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Re: Mangangá
Very cute ! Colors look very C64inch.
Re: Mangangá
I was making the game using the BasiEgaXorz, now I am changing everything to SGDK.
here is the preview with SGDK: http://www.youtube.com/watch?v=saabmNyScPw
here is the preview with SGDK: http://www.youtube.com/watch?v=saabmNyScPw
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- Very interested
- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
- Location: France - Sevres
- Contact:
Re: Mangangá
Look really nice and colorful (similar to C64 color style)
The BEX version was already quite advanced, why did you changed to SGDK ?
The BEX version was already quite advanced, why did you changed to SGDK ?
Re: Mangangá
Make bigger maps and to add new kinds of enemies.
We are still changing sprites, it is easier to do it in sgdk than in BEX. Could be my code, but as I said in other thread, I could afford only 6 enemies per screen without slow down using BEX, in sgdk I get more than 6 enemies with the same structure of code.
Re: Mangangá
Here is an early version of the Mangangá.
This is the last version made with BEX.
As said before, now we are redoing everything in SGDK.
Download ROM (google drive): https://drive.google.com/file/d/1kGSbQC ... j16NY/view
This is the last version made with BEX.
As said before, now we are redoing everything in SGDK.
Download ROM (google drive): https://drive.google.com/file/d/1kGSbQC ... j16NY/view
Re: Mangangá
Not bad at all for being the first demo. Great Job!
I think foes have some blinking issues when they are going to disappear at the screen borders.
I think foes have some blinking issues when they are going to disappear at the screen borders.
HELP. Spanish TVs are brain washing people to be hostile to me.