Mangangá

Announce (tech) demos or games releases

Moderator: Mask of Destiny

Post Reply
nemezes
Interested
Posts: 30
Joined: Sat Mar 31, 2018 1:09 pm

Mangangá

Post by nemezes » Sat Jun 02, 2018 5:46 pm

This is a new game that me and two friends are developing since january/2018.

I am coding, amaweks (http://www.twitter.com/amaweks) is making all the art of the game and Luiz is making the level design.

The main character of the game is called Joe Round (Zé Redondo in portuguese). The game will have three main stages, each one with a boss, and each stage will have many levels; two languages: portuguese and english.

A video preview of some levels of the first stage: http://www.youtube.com/watch?v=NM-uIpdr1DQ.

Some concept art:
Image

Image

Preview of stage 2:
Image

bioloid
Very interested
Posts: 107
Joined: Fri May 18, 2012 8:22 pm

Re: Mangangá

Post by bioloid » Sat Jun 02, 2018 6:22 pm

Nice first stage, but possible to make the background scroll a bit ? it seems to static.
Great design!

mix256
Very interested
Posts: 124
Joined: Thu Jan 25, 2018 2:08 pm
Location: Sweden
Contact:

Re: Mangangá

Post by mix256 » Sun Jun 03, 2018 8:00 am

This looks absolutely gorgeous! Nice work! :)

Chilly Willy
Very interested
Posts: 2603
Joined: Fri Aug 17, 2007 9:33 pm

Re: Mangangá

Post by Chilly Willy » Sun Jun 03, 2018 5:49 pm

Very colorful, with some nice level design. :D

User avatar
Stef
Very interested
Posts: 2781
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Re: Mangangá

Post by Stef » Mon Jun 04, 2018 11:39 am

Very cute ! Colors look very C64inch.

nemezes
Interested
Posts: 30
Joined: Sat Mar 31, 2018 1:09 pm

Re: Mangangá

Post by nemezes » Wed Jul 18, 2018 8:38 pm

I was making the game using the BasiEgaXorz, now I am changing everything to SGDK.

here is the preview with SGDK: http://www.youtube.com/watch?v=saabmNyScPw

User avatar
Stef
Very interested
Posts: 2781
Joined: Thu Nov 30, 2006 9:46 pm
Location: France - Sevres
Contact:

Re: Mangangá

Post by Stef » Thu Jul 19, 2018 7:43 am

Look really nice and colorful (similar to C64 color style) :)
The BEX version was already quite advanced, why did you changed to SGDK ?

nemezes
Interested
Posts: 30
Joined: Sat Mar 31, 2018 1:09 pm

Re: Mangangá

Post by nemezes » Thu Jul 19, 2018 10:27 am

Stef wrote:
Thu Jul 19, 2018 7:43 am
Look really nice and colorful (similar to C64 color style) :)
The BEX version was already quite advanced, why did you changed to SGDK ?
Make bigger maps and to add new kinds of enemies.

We are still changing sprites, it is easier to do it in sgdk than in BEX. Could be my code, but as I said in other thread, I could afford only 6 enemies per screen without slow down using BEX, in sgdk I get more than 6 enemies with the same structure of code.

nemezes
Interested
Posts: 30
Joined: Sat Mar 31, 2018 1:09 pm

Re: Mangangá

Post by nemezes » Tue Jul 24, 2018 2:02 pm

Here is an early version of the Mangangá.

This is the last version made with BEX.

As said before, now we are redoing everything in SGDK.

Download ROM (google drive): https://drive.google.com/file/d/1kGSbQC ... j16NY/view

Image

Image

User avatar
Miquel
Very interested
Posts: 341
Joined: Sat Jul 30, 2016 12:33 am

Re: Mangangá

Post by Miquel » Thu Jul 26, 2018 3:57 pm

Not bad at all for being the first demo. Great Job!
I think foes have some blinking issues when they are going to disappear at the screen borders.
Yeah, I see you have to hive hope for the “believers” and the “non- believers”. Don’t worry I know.
“How much you have yet to learn”, is usually what them tell me when I fail to comprehend.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests