Example of point'n'click adventure engine (SecondBASIC).

Announce (tech) demos or games releases

Moderator: Mask of Destiny

Post Reply
Tomahomae
Very interested
Posts: 56
Joined: Sat Jan 27, 2018 2:50 am
Location: Russia

Example of point'n'click adventure engine (SecondBASIC).

Post by Tomahomae » Mon Feb 05, 2018 1:00 pm

Character's moving between interactive objects on the screen is realized already. I planning to realize the "look", "talk", "take" and "use" functions also in future.
The only problem is to make an object name text to appear one tile right from arrow pointer during pointing to object with a "mouse".

Screenshots is here.

Download here:
Point-n-click example.rar
(14.51 KiB) Downloaded 229 times
Last edited by Tomahomae on Mon Feb 05, 2018 1:52 pm, edited 1 time in total.

cero
Very interested
Posts: 338
Joined: Mon Nov 30, 2015 1:55 pm

Re: Example of point'n'click adventure engine (SecondBASIC).

Post by cero » Mon Feb 05, 2018 1:16 pm

Please use some other service than Yandex Disk... After opening that link, it caused my browser to use 100% cpu and RAM was climbing above 4GB when I killed it. Probably a JS miner.

Tomahomae
Very interested
Posts: 56
Joined: Sat Jan 27, 2018 2:50 am
Location: Russia

Re: Example of point'n'click adventure engine (SecondBASIC).

Post by Tomahomae » Mon Feb 05, 2018 1:53 pm

cero wrote:
Mon Feb 05, 2018 1:16 pm
Please use some other service than Yandex Disk... After opening that link, it caused my browser to use 100% cpu and RAM was climbing above 4GB when I killed it. Probably a JS miner.
OK. Now link leads to Google Disk.

Miquel
Very interested
Posts: 514
Joined: Sat Jul 30, 2016 12:33 am

Re: Example of point'n'click adventure engine (SecondBASIC).

Post by Miquel » Mon Feb 05, 2018 2:05 pm

Tomahomae wrote:
Mon Feb 05, 2018 1:00 pm
The only problem is to make an object name text to appear one tile right from arrow pointer during pointing to object with a "mouse".
And why is that a problem?
HELP. Spanish TVs are brain washing people to be hostile to me.

Tomahomae
Very interested
Posts: 56
Joined: Sat Jan 27, 2018 2:50 am
Location: Russia

Re: Example of point'n'click adventure engine (SecondBASIC).

Post by Tomahomae » Mon Feb 05, 2018 2:30 pm

Miquel wrote:
Mon Feb 05, 2018 2:05 pm
Tomahomae wrote:
Mon Feb 05, 2018 1:00 pm
The only problem is to make an object name text to appear one tile right from arrow pointer during pointing to object with a "mouse".
And why is that a problem?
Because it's very important in point'n'click adventures to warn the players when they pointed to an interactive object in order to rid them of unnecessary pixel-hunting.

Chilly Willy
Very interested
Posts: 2984
Joined: Fri Aug 17, 2007 9:33 pm

Re: Example of point'n'click adventure engine (SecondBASIC).

Post by Chilly Willy » Mon Feb 05, 2018 7:13 pm

You don't necessarily need to use a name, just some kind of feedback. A number of games change the pointer shape depending on how (or if) you can interact with the object under the pointer.

Miquel
Very interested
Posts: 514
Joined: Sat Jul 30, 2016 12:33 am

Re: Example of point'n'click adventure engine (SecondBASIC).

Post by Miquel » Tue Feb 06, 2018 6:08 am

Tomahomae wrote:
Mon Feb 05, 2018 2:30 pm
Because it's very important in point'n'click adventures to warn the players when they pointed to an interactive object in order to rid them of unnecessary pixel-hunting.
No, I meant technically speaking what's the problem?

For example, if you can warrantee a top limit of characters you can use sprites to display the name. Then I will left planeA free to allow the player to squeeze between the scenario, for example.

Works as well for the "aura" proposed by dear friend Chilly Willy.
HELP. Spanish TVs are brain washing people to be hostile to me.

Sik
Very interested
Posts: 939
Joined: Thu Apr 10, 2008 3:03 pm
Contact:

Re: Example of point'n'click adventure engine (SecondBASIC).

Post by Sik » Tue Feb 06, 2018 1:02 pm

The issue with pixel hunting is that it's not obvious that there's anything there at all until you pass the cursor over it anyway. You want to make it obvious that something is actionable just from how it looks (mind you, more feedback is always welcome).

As for the technical problem, yeah more details could be useful if you want help with that :v
Sik is pronounced as "seek", not as "sick".

Post Reply