Tänzer, a "ninja" game (Dev Diary thread)
Posted: Sun Feb 04, 2018 9:20 am
Hi all!
Thought I'd start a small dev diary of my "small" game, if that's alright.
Will have loads of questions so I'll use this thread asking those as well.
Short story, really short: Got a MD for christmas and is absolutely loving it.
Wish I could have gotten one of these as a kid instead of the SNES, seeing that I'm more of an arcadey kind of guy.
The game I'm making need to be finished by the 26th of May (the day of retrospelsmassan.se here in Sweden).
And by finished I actually mean this:
* Game playable demo
* Cover artwork
* About 5 cartridges
* 3 Boxes
* Some kind of manual, in 3 copies
So, 3 boxed cartridges with manual and artwork ready, is the main goal, I guess.
The game is going to be a, more or less, standard hack and slash platformer. Which there a dozens of on the MD already, but anyway...
I've drawn some inspiration from Hagane and Osman
Using SGDK, which is really slick I must say. Didn't actually think that running C on the MD would be as effective as it is. C and SGDK is handling this way over expectations.
Super awesome work Stef!
Progress this far:
- First test stage is kind of in place with a few (~6 wip) enemies
- Scroll to right
- You can jump, triple-jump, slash in almost all directions, crouch and run.
- Made my own map editor (yeah, I know...but I always do that) which exports directly to the format needed
- Got a few VGMs from a friend that sound really cool.
- Gold pickup sound, the explosion sound is currently from Sonic...or rather SGDK
Planned for the demo:
- Aiming at 4 different stage backgrounds
- ~12 stages
- ~30 enemies
- 4 bosses
- 15 SFXes
- Elemental special abilities
- Some nice parallax on the back layer
Also, the gameplay details aren't exactly set in stone either. You can pickup gold now, but there's no actual use for it yet. Not even on paper.
Anyway, I'm having loads of fun with this!
Video (butchered by youtube, but anyway):
https://www.youtube.com/watch?v=h2R-amy1tJ0
Thought I'd start a small dev diary of my "small" game, if that's alright.
Will have loads of questions so I'll use this thread asking those as well.
Short story, really short: Got a MD for christmas and is absolutely loving it.
Wish I could have gotten one of these as a kid instead of the SNES, seeing that I'm more of an arcadey kind of guy.
The game I'm making need to be finished by the 26th of May (the day of retrospelsmassan.se here in Sweden).
And by finished I actually mean this:
* Game playable demo
* Cover artwork
* About 5 cartridges
* 3 Boxes
* Some kind of manual, in 3 copies
So, 3 boxed cartridges with manual and artwork ready, is the main goal, I guess.
The game is going to be a, more or less, standard hack and slash platformer. Which there a dozens of on the MD already, but anyway...
I've drawn some inspiration from Hagane and Osman
Using SGDK, which is really slick I must say. Didn't actually think that running C on the MD would be as effective as it is. C and SGDK is handling this way over expectations.
Super awesome work Stef!
Progress this far:
- First test stage is kind of in place with a few (~6 wip) enemies
- Scroll to right
- You can jump, triple-jump, slash in almost all directions, crouch and run.
- Made my own map editor (yeah, I know...but I always do that) which exports directly to the format needed
- Got a few VGMs from a friend that sound really cool.
- Gold pickup sound, the explosion sound is currently from Sonic...or rather SGDK
Planned for the demo:
- Aiming at 4 different stage backgrounds
- ~12 stages
- ~30 enemies
- 4 bosses
- 15 SFXes
- Elemental special abilities
- Some nice parallax on the back layer
Also, the gameplay details aren't exactly set in stone either. You can pickup gold now, but there's no actual use for it yet. Not even on paper.
Anyway, I'm having loads of fun with this!
Video (butchered by youtube, but anyway):
https://www.youtube.com/watch?v=h2R-amy1tJ0