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Tänzer, a "ninja" game (Dev Diary thread)
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Re: Tänzer, a "ninja" game (Dev Diary thread)
Haha, it was easy to fix this time hopefully just for a title screen ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
Re: Tänzer, a "ninja" game (Dev Diary thread)
It may be not the best place to say that, but I take advantage of writing here to say that I really like this project, very arcade-ish. I read elsewhere critics about not-so detailled animations, I personnally think many games are too well animated, resulting in too slow controls. For this game, I don't see it as a weakness.
It reminds me Chelnov, in a Shadow of the Beast style, with Mystic Defenders explosions![Smile :)](./images/smilies/icon_smile.gif)
It reminds me Chelnov, in a Shadow of the Beast style, with Mystic Defenders explosions
![Smile :)](./images/smilies/icon_smile.gif)
Re: Tänzer, a "ninja" game (Dev Diary thread)
It happens in-game as well. Is there anyway for me to jack into the vint? So I can do the color cycle first?
Thanks! This is the best place to write anything.tryphon wrote: ↑Mon Sep 03, 2018 1:23 pmIt may be not the best place to say that, but I take advantage of writing here to say that I really like this project, very arcade-ish. I read elsewhere critics about not-so detailled animations, I personnally think many games are too well animated, resulting in too slow controls. For this game, I don't see it as a weakness.
It reminds me Chelnov, in a Shadow of the Beast style, with Mystic Defenders explosions![]()
![Smile :)](./images/smilies/icon_smile.gif)
I want the animations redone because the character could be better defined and the animation poses could be more imaginative. For instance, the slash anim is just stiff and plain ugly. What if the character did a spin and actually showed some real slash action.
I've hired someone to give it a try. Might not work out, but at least I'm trying.
And yes, those explosions are almost a frame by frame copy of the Mystic Defender ones. I'm almost ashamed.
![Smile :)](./images/smilies/icon_smile.gif)
Tänzer kickstarter: https://www.kickstarter.com/projects/83 ... lusive-gam
https://twitter.com/mix256
https://twitter.com/mix256
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Re: Tänzer, a "ninja" game (Dev Diary thread)
You have 2 user VInt callback handlers in SGDK, one is called after "SGDK works", the other is called at the very beginning of the VInt (the method is something as SYS_setPreVintCB(..)). That should help you in tracing where starts VInt process at least and where it ends
![Smile :)](./images/smilies/icon_smile.gif)
Re: Tänzer, a "ninja" game (Dev Diary thread)
Ah, of course it was in SYS. Thanks!Stef wrote: ↑Mon Sep 03, 2018 3:45 pmYou have 2 user VInt callback handlers in SGDK, one is called after "SGDK works", the other is called at the very beginning of the VInt (the method is something as SYS_setPreVintCB(..)). That should help you in tracing where starts VInt process at least and where it ends![]()
![Smile :)](./images/smilies/icon_smile.gif)
Tänzer kickstarter: https://www.kickstarter.com/projects/83 ... lusive-gam
https://twitter.com/mix256
https://twitter.com/mix256
Re: Tänzer, a "ninja" game (Dev Diary thread)
![Image](http://mix256.com/megadrive/demo/demoflyer500.jpg)
Now playing around with a how-to flyer for the demo, heavily inspired by the Osman one.
Going to be hard to crank in crouch-drop, pickups and general movement.
![Smile :)](./images/smilies/icon_smile.gif)
Tänzer kickstarter: https://www.kickstarter.com/projects/83 ... lusive-gam
https://twitter.com/mix256
https://twitter.com/mix256
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Re: Tänzer, a "ninja" game (Dev Diary thread)
Dang! That video capture is sweeeeet!
Re: Tänzer, a "ninja" game (Dev Diary thread)
![Smile :)](./images/smilies/icon_smile.gif)
Thanks!
Was going to say I bought a scanline-generator so the next video will be even cooler, when I remembered it's a VGA one and it's going to be sitting after the capture card in the chain. Doh!
Tänzer kickstarter: https://www.kickstarter.com/projects/83 ... lusive-gam
https://twitter.com/mix256
https://twitter.com/mix256
Re: Tänzer, a "ninja" game (Dev Diary thread)
Again, time freakin' flies.
The demo cartridges, labels and the shipping of them have now all been paid for. So the physical part of it is now out of my hands.
Working on finishing the "how-to flyer" now, will hopefully complete that during this week end. Having trouble with the layout of it, there are a lot more I want crammed into it.![Smile :)](./images/smilies/icon_smile.gif)
If I find a way to deliver them without them getting broken and not too expensive, I'll send them to he backers that opted in for demo + final, firstly. All backers will get it digitally, though.
The scanline generator I ordered isn't working properly with my retroad. Could be that the generator is faulty as well, though.
Next weekend me and Johan, the musician, will get together in a cabin and do some battle to determine some final design issues and just play the game, loads.
Game wise, apart from finishing the September demo, I've started on the backgrounds for the pirates and ninja levels. The set pieces for those levels aren't decided yet. I know there will be a row boat part in an early stage in the pirate level, because it's already in, but apart from that not much are set in stone.
One stage of the ninja level is going to be a homage to Ninja Spirit. \o/
![Image](http://mix256.com/megadrive/ninjaspirit.jpg)
Need to tone down the saturation but I'll leave it like this for the time being. Working with desaturated colors just make you depressive, so the change will be made really late.![Smile :)](./images/smilies/icon_smile.gif)
The demo cartridges, labels and the shipping of them have now all been paid for. So the physical part of it is now out of my hands.
Working on finishing the "how-to flyer" now, will hopefully complete that during this week end. Having trouble with the layout of it, there are a lot more I want crammed into it.
![Smile :)](./images/smilies/icon_smile.gif)
If I find a way to deliver them without them getting broken and not too expensive, I'll send them to he backers that opted in for demo + final, firstly. All backers will get it digitally, though.
The scanline generator I ordered isn't working properly with my retroad. Could be that the generator is faulty as well, though.
Next weekend me and Johan, the musician, will get together in a cabin and do some battle to determine some final design issues and just play the game, loads.
Game wise, apart from finishing the September demo, I've started on the backgrounds for the pirates and ninja levels. The set pieces for those levels aren't decided yet. I know there will be a row boat part in an early stage in the pirate level, because it's already in, but apart from that not much are set in stone.
One stage of the ninja level is going to be a homage to Ninja Spirit. \o/
![Image](http://mix256.com/megadrive/ninjaspirit.jpg)
Need to tone down the saturation but I'll leave it like this for the time being. Working with desaturated colors just make you depressive, so the change will be made really late.
![Smile :)](./images/smilies/icon_smile.gif)
Tänzer kickstarter: https://www.kickstarter.com/projects/83 ... lusive-gam
https://twitter.com/mix256
https://twitter.com/mix256
Re: Tänzer, a "ninja" game (Dev Diary thread)
It's been three month since the last update. Almost Paprium class...
No real updates no, dev is progressing at a steady pace.
All stages are in, so you could say I'm in the tweaking and polishing phase when it comes to game play. \o/
Recently added both the stage select screen and the level progress screen.
As it is now, you play the first level then you get to select which one of level 2 and 3 you want to tackle first. When you played those two you get to select between the next two (4,5) etc.
Between each level you also get to see a "progress" map, showing year and location.
The demo carts, except one, has been delivered. And I just got his address now as well, so I'll ship that one today.
Here's a small collage:
![Image](http://mix256.com/megadrive/collage3x3.png)
No real updates no, dev is progressing at a steady pace.
All stages are in, so you could say I'm in the tweaking and polishing phase when it comes to game play. \o/
Recently added both the stage select screen and the level progress screen.
As it is now, you play the first level then you get to select which one of level 2 and 3 you want to tackle first. When you played those two you get to select between the next two (4,5) etc.
Between each level you also get to see a "progress" map, showing year and location.
The demo carts, except one, has been delivered. And I just got his address now as well, so I'll ship that one today.
Here's a small collage:
![Image](http://mix256.com/megadrive/collage3x3.png)
Tänzer kickstarter: https://www.kickstarter.com/projects/83 ... lusive-gam
https://twitter.com/mix256
https://twitter.com/mix256
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- Very interested
- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
- Location: France - Sevres
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Re: Tänzer, a "ninja" game (Dev Diary thread)
Wow that looks amazing !! Take your time, i'm more that happy with the current level of progress and also really happy to have backed your project ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: Tänzer, a "ninja" game (Dev Diary thread)
Thanks Stef! I still need a SGDK logo for the vanity screens. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Tänzer kickstarter: https://www.kickstarter.com/projects/83 ... lusive-gam
https://twitter.com/mix256
https://twitter.com/mix256
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- Very interested
- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
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Re: Tänzer, a "ninja" game (Dev Diary thread)
Hehe thanks :p I received a simple but nice SGDK logo, i will try to replace current logo with this one soon ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: Tänzer, a "ninja" game (Dev Diary thread)
Awesome! ![Smile :)](./images/smilies/icon_smile.gif)
I still need to do my own vanity logo. Got one from the music guy the other week.
![Smile :)](./images/smilies/icon_smile.gif)
I still need to do my own vanity logo. Got one from the music guy the other week.
Tänzer kickstarter: https://www.kickstarter.com/projects/83 ... lusive-gam
https://twitter.com/mix256
https://twitter.com/mix256