Metal Blast 2277 - Sega Genesis / Mega Drive

Announce (tech) demos or games releases

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Sik
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Sik » Fri Jul 27, 2018 11:16 pm

I think Chilly Willy is referring to how the ground is irregularly sloped in those games instead of being flat.
Sik is pronounced as "seek", not as "sick".

Miquel
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Miquel » Sat Jul 28, 2018 12:51 am

Perhaps it needs light colors on the left of the full platform and darker ones on the right (or vice versa) to generate some 3D effect. At least this is how Sonic and all the other tiles do it.
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Sik
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Sik » Sat Jul 28, 2018 3:02 am

But that's already the case...

For the record, my first thought when reading that for some reason was the glasses that came with Jim Power SNES (where one glass was darker than the other so when put together with the weird parallax it'd give a 3D-ish impression). I'm not sure that's really a good idea though :​P
Sik is pronounced as "seek", not as "sick".

Miquel
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Miquel » Sat Jul 28, 2018 11:46 am

Image
Image
Sik wrote:
Sat Jul 28, 2018 3:02 am
But that's already the case...
Really? I only see the use of spread black color...
It’s not what you think.
Perhaps, just perhaps, is our family making sure we listen from now on.
We need to talk about Mercury too.
We need to talk about so many things… I fear I don’t remember all.

Chilly Willy
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Chilly Willy » Sat Jul 28, 2018 3:00 pm

I think my biggest problem with it is that every change in level is a full column rather than just a change in level. Where there's an edge from a change in level, that edge goes clear to the bottom of the screen. It should only go to the next level section and stop. The ground should be solid instead of split into columns.

Miquel
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Miquel » Sat Jul 28, 2018 3:37 pm

Sik wrote:
Sat Jul 28, 2018 3:02 am
For the record, my first thought when reading that for some reason was the glasses that came with Jim Power SNES (where one glass was darker than the other so when put together with the weird parallax it'd give a 3D-ish impression). I'm not sure that's really a good idea though :​P
What really makes pop up things are shadows and light:
Image
Image

WOW! That was torrid!!!
It’s not what you think.
Perhaps, just perhaps, is our family making sure we listen from now on.
We need to talk about Mercury too.
We need to talk about so many things… I fear I don’t remember all.

SegaTim
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by SegaTim » Sun Aug 26, 2018 6:27 pm

New Levels - side-scrolling shooter gameplay:

Image Image

Miquel
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by Miquel » Sun Aug 26, 2018 8:01 pm

Those backgrounds look amazing, if there is enough scroll will look astonishing even on a give-me-big-pixels emulator.
It’s not what you think.
Perhaps, just perhaps, is our family making sure we listen from now on.
We need to talk about Mercury too.
We need to talk about so many things… I fear I don’t remember all.

SegaTim
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by SegaTim » Sat Oct 06, 2018 3:46 pm

More screenshots and sketch:

Image Image

Image Image

SegaTim
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by SegaTim » Mon Oct 29, 2018 3:21 pm

Sega Mega Drive 30th Anniversary!

Last video: https://youtu.be/7ZB9nYW1IEI

nemezes
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by nemezes » Tue Oct 30, 2018 1:01 am

SegaTim wrote:
Mon Oct 29, 2018 3:21 pm
Sega Mega Drive 30th Anniversary!

Last video: https://youtu.be/7ZB9nYW1IEI
Really nice video!!

When the game is going to be released?

SegaTim
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Re: Project C - WIP - Sega Genesis / Mega Drive

Post by SegaTim » Tue Oct 30, 2018 9:04 am

Need to do: 2 stages, music, sfx, main screen, menu, title, bug fix and more. In the future, 2019... maybe

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Re: Metal Blast 2277 - WIP - Sega Genesis / Mega Drive

Post by SegaTim » Sun Dec 23, 2018 3:39 pm

The project is completed. I am looking for a publisher for release on cartridges.

Features:
5 types of weapons: machine gun, auto cannon, Spread gun, plasma, flamethrower.
11 levels with 40+ minutes gameplay
Parallax scrolling, Fullcolor - 40-61 on screen
33 types of enemies: flying, floating, running, etc.
Giant bosses: technology, robots, monsters, etc.
Weather effects: rain, snow, etc.
15 music tracks
Sound effects for all actions
Menu with options: to turn off the music, sounds.
5 difficulty modes (in Options): Very Easy to Very Hard
Cheat codes

Image Image Image

Tomahomae
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Re: Metal Blast 2277 - WIP - Sega Genesis / Mega Drive

Post by Tomahomae » Tue Dec 25, 2018 8:55 am

SegaTim wrote:
Sun Dec 23, 2018 3:39 pm
The project is completed. I am looking for a publisher for release on cartridges.
Congratulations! Good luck with a publishers finding!

elfor
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Re: Metal Blast 2277 - WIP - Sega Genesis / Mega Drive

Post by elfor » Fri May 24, 2019 5:37 pm

Any news, what's the project status?

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