Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

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astrofra
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Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by astrofra » Sat Aug 19, 2017 10:39 pm

Hi,

we just released a Sega Megadrive contribution to the demoscene, mostly entirely built on the latest SGDK :

Image

http://www.pouet.net/prod.php?which=71543

https://www.youtube.com/watch?v=d8ywzqvE5y0

Thanks Kaneda & Stef, and the SpritesMind community for all you direct & indirect help on this prod :)
640 polygons are enough for everyone.

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SegaTim
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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by SegaTim » Sat Aug 19, 2017 10:55 pm

Very nice!

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by haroldoop » Sun Aug 20, 2017 11:02 pm

Pretty awesome!

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by dink » Mon Aug 21, 2017 4:11 am

Awesome, especially love the music! Nice job, Resistance!

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by Manveru » Mon Aug 21, 2017 5:41 am

Good demo! the skulls animation is superb!
The man who moves a mountain begins by carrying away small stones. Confucius, 551-479 BC

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by Chilly Willy » Mon Aug 21, 2017 5:10 pm

That really takes me back to when the Amiga was at its peak. You can always tell a Resistance game. :D Or in this case, demo.

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astrofra
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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by astrofra » Thu Sep 14, 2017 5:36 pm

Hi,
we just released the source code of our demo on Github :
https://github.com/ResistanceVault/demo-Masiaka
640 polygons are enough for everyone.

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Staffan
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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by Staffan » Wed Sep 20, 2017 10:48 am

Awesome demo :)

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by Kettenhund » Fri Sep 22, 2017 2:15 pm

Just tested the demo on my Megadrive I (PAL, 60hz) and got this error

Image

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by dink » Sat Sep 23, 2017 1:04 am

Kettenhund, Curious.. where exactly does that happen?

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by Kettenhund » Sat Sep 23, 2017 11:08 am

i dont know exactly when it happend as i tuned out for a moment. It must have been around the skull part. Unfortunately i couldn't repeat the error. Ran the demo afterwards again in 50hz and 60hz but this times it ran without any flaws. :?

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by bioloid » Mon May 28, 2018 9:32 am

Great demo, thanks for releasing the source code I wondered how the rotozoom was done.
fb.h / fb.c, is this a faster blitting than the bitmap one in SGDK ? In zombie demo I was getting 10fps with the SGDK one, I wonder the differences.

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by Stef » Mon May 28, 2018 1:12 pm

SGDK bitmap mode blits at 20 / 25 FPS (depending you're in NTSC / PAL). I think the demo used DMA here, so you don't have a linear buffer..

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by bioloid » Mon May 28, 2018 1:27 pm

yes sorry, 20/25, I mean when added fullscreen effect :) I wonder if this blitter may win fps...

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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Post by Stef » Tue May 29, 2018 7:31 am

Sgdk bitmap is not full screen indeed ;-)
Of course using DMA make transfert faster, without any doubt but you need to adjust your code for the non linear buffer then..

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