Papi Commando RELOAD !! *SgdK* - Megadrive

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Chilly Willy
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Chilly Willy » Wed Nov 15, 2017 4:13 pm

Woah, that's an awesome way to start a level! :o :D

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Fri Nov 17, 2017 4:58 pm

Thanks so much Willy !! :mrgreen:

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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Wed Nov 22, 2017 10:38 am

Hello,

Some News of the project !!

https://youtu.be/BnOcuqsZUmE

The action is frenetic, the bodies are flying sandstone grenades that will no longer be limited to 3. Many optimizations and bug fixes, even if they still exist, the top I have the help of my Stef!
The Gameplay is tweaked with each compilation to make a good "Cartoon" game Run'n'Gun!

Cheers,
Vetea

Chilly Willy
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Chilly Willy » Thu Nov 23, 2017 3:57 pm

I don't know how you do it, but each video gets a little better. :D Do you have any plans for the enemy to use grenades? They use guns and machine guns, so it makes me wonder why you don't occasionally get a grenade lobbed your way.

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Fri Nov 24, 2017 11:08 pm

Thanks Willy ! :D
Sure, The Grenader C++ exist in the PC Game !!! I have to add it soon, but not for this Demo. ;)

I totally re-made the HUD screen with a full sprite engine for ! :)
Image

It's cleaner like this ! ;)

Chilly Willy
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Chilly Willy » Sat Nov 25, 2017 3:50 am

Yeah, that looks good. Good to hear grenade chuckers are in the works. :D

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Sat Dec 02, 2017 12:01 am

Hi all,

Here's a new video after a few days with Stef to fix some big bugs ...
A big thank to Philip for his help on the Tectoy Logo too !

https://youtu.be/XDsoBPPSru4

As you can see, the game is refined, the HUD and its management completely redesigned with some animations for the visibility of important information in the BG.
The code is greatly optimized as the video shows to manage a large number of units, not less than 37 units managed for the zone and one can put even more (provided that the zone is more big because here ^^)

Cheers,
Vetea

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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Mon Dec 04, 2017 11:33 pm

Hi all,

Now the C++ Train is coming on the BG !! :mrgreen: :mrgreen:
Image

Chilly Willy
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Chilly Willy » Tue Dec 05, 2017 10:07 pm

Now you're just showing off! :D

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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Sat Dec 09, 2017 3:12 pm

Hello,
I've just finished the gestion of the new unit: The sniper C ++ !!

https://youtu.be/CYfVBpnJGY8

Pretty faithful to what we saw on the original Commando game .. !! ;)
Cheers !

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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Mon Dec 11, 2017 3:44 pm

Hi all,

http://youtu.be/JIsU2jzmhMk

Here's a new video with the C ++ Grenadiers!
This is a really vicious unit with a specific AI that will give a lot of trouble for the player ... And it also gave me difficulty because it targets the player regardless of his position as long as I player is in under the grenadier and not too close.

So I managed to model and realize all of my main C ++ units (with a new unit- C ++ sniper), there will be more for the final game.

Otherwise, the demo shows a real deluge of enemies of all kinds in a fairly small space of game .. I do that to test the engine!
It remains fluid despite everything, but I begin to see the limits, must say that there is really a hell to manage in the scene!
We will have to start optimizing even more certain routine !!

The arcade sensation is really present, the fun is immediate as the original game and the Tectoy demo will be HardCore!

This completes the final work of the demo.
We must now debug the little worries encountered on MD / Tectoy consoles and optimize even more the engine, the most boring stuff ...

Thanks for your interest !
See you soon.

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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Fri Dec 15, 2017 7:43 pm

Hi all,

Here is the last video with all the latest work!
https://youtu.be/0Siny-n49MI
Video shared with Tectoy who will broadcast it on their social networks.
Normally, I'll give them the demo before Christmas if everything is OK Bug Level, but the game has been damn sided!

Cheers,
Vetea

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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Sun Dec 17, 2017 7:01 pm

Hello,

Here it is, the demo is sent to Tectoy.
1 and a half months full time for a result beyond my expectations.
Its's also the challenge of an enthusiast who is in command of all the parameters of the project in the manner of a craftsman.

In short, up to the official video of the demo (5 min of Gameplay)
https://youtu.be/h6lvrImD8QI

Image

Happy Christmas !

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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Mon Dec 18, 2017 9:52 pm


Chilly Willy
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Chilly Willy » Mon Dec 18, 2017 11:38 pm

Congrats! It turned out awesome. Nice work. :D

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