Papi Commando RELOAD !! *SgdK* - Megadrive

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Chilly Willy
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Chilly Willy » Fri Sep 01, 2017 3:42 pm

That's really pulling together well. It's in better shape now than many official games. :D

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Sat Sep 02, 2017 4:15 pm

Hi all,
I started composing the first FM music with the DefleMask Tracker. ;)

https://youtu.be/Es5spLqg-og

I got a DrumKit from the legendary Roland DR55 ...
So, I remade the music of the main menu.

The songs will be taken from the personal Playlist of Papi Commando !! :D
Here, the Track in game is taken from the Band "Syntax Error" with their Hit of 1983 - "Fast as Basic". ;)

See you soon !

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Fri Sep 08, 2017 9:12 am

Hi all,

The RGC 2017 coming soon !! We work Hard ! Whether me or my team for the SNES version.
Concerning the MD version, I begin the first adjustments / Bug fixing / Balancing / general improvements of the game.

The new ChangeLog is no exception to the rule!

Papi Commando Reload - ChangeLog 08 September 2017 - BUILD 1.4

- Walls will no longer be covered.
- New HUD for displaying the BOSS life of each level.
- Change the display of the player's health.
- Modification of the HUD.
- The player starts with 5 health points.
- Modification of the health management of the player! Now you can restore yourself by looting chickens on the units / Civilians!
- Modification design of the heating of the weapon.
- New music from the beginning of the BOSS attack.


And a small screenshot!
Image


Cheers !
Vetea

Chilly Willy
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Chilly Willy » Sat Sep 09, 2017 1:25 am

That HUD is sweeeet! 8)

cero
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by cero » Sat Sep 09, 2017 7:20 am

The numbers are a bit hard to read, need more contrast.

Chilly Willy
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Chilly Willy » Sat Sep 09, 2017 4:58 pm

cero wrote:
Sat Sep 09, 2017 7:20 am
The numbers are a bit hard to read, need more contrast.
They look okay to me, but not everyone has the same color vision. The red may be a bit too dark for some, especially juxtaposed against the bright yellow like it is. It probably would be better to brighten it a bit.

TmEE co.(TM)
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by TmEE co.(TM) » Sat Sep 09, 2017 7:08 pm

The numbers are gonna be difficult to read over composhit, pure red and blue are most smeary colors you can have. Green and combination colors aswell as bright values won't smear as much.
Mida sa loed ? Nagunii aru ei saa ;)
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Sun Sep 10, 2017 1:13 pm

Hi all,

Here is a short video of the latest Build 1.5!

https://www.youtube.com/watch?v=DbfEKCH ... e=youtu.be

Michel "Bfg" help me to fix bugs as well as my friend Grostonton & AlekMaul.
All the weapons are finally modeled and done : Knife Commando, Desert Eagle, Shotgun, Grenades!
As well as new FM music for the game phases: Start Part, Game, BOSS and Game Over!
In addition, a new health system has been done.
The mechanics of the game is almost finished!

Cheers,

Vetea

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Thu Sep 14, 2017 7:45 am

Image

The official Demo is available !! :)

More information here :
https://vetea.itch.io/papi-commando-reload-free-demo-

Have fun !!

Vetea

cero
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by cero » Thu Sep 14, 2017 6:12 pm

The new demo is pretty fun.

Two issues:
- the C button is sometimes unresponsive
- the enemies can sometimes shoot through stones/sandbags even though you can't (at the same distance)

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Fri Sep 15, 2017 6:47 am

Hi all,

Here is the video Gameplay of the official Demo !
https://www.youtube.com/watch?v=VW_Z4EiIYos

Cheers,
Vetea

Miquel
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Miquel » Fri Sep 15, 2017 1:06 pm

Is there a SNES demo avalible or soon to be? location?
HELP. Spanish TVs are brain washing people to be hostile to me.

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Fri Sep 15, 2017 4:36 pm

Miquel wrote:
Fri Sep 15, 2017 1:06 pm
Is there a SNES demo avalible or soon to be? location?
No SNES Demo available for now.
Don't know when, but I hope soon ( October ), share it on my itch.io ! :)

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Sun Sep 17, 2017 10:26 am

Hi all,

Huge success for this Official Demo on my Itch.io( https://vetea.itch.io/papi-commando-reload-free-demo- ) !
Hope you like it.

For now, after huge code work, I work for future pixel art in game like this tank :

The Chassis Tank :
Image

And the Turret :
Image

2 differents sprites for each.

The Ennemy tank will be like Panzer German Tank ( Like Tiger/Panther or Panzer IV ) !

Cheers,
Vetea

Vetea
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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Post by Vetea » Wed Nov 15, 2017 2:33 pm

Hi all,

It was a long time since I had not posted a video !
You'll see Papi's personal helicopter dropping him on the battlefield!

https://youtu.be/24udZ4WNAPk

As well as some changes in the gameplay:
- Units have their hit points divided by 2.
- Affected units whose life is> 1 will be blank for a few seconds.
- Papi speed significantly increased.
- New transition algorithm when moving the AI. No more trips up then down immediately after! The unit will have to rotate, finding the fastest transition, to arrive at its new direction.
- New dynamic management of sprites. They will be charged / destroyed if present or not of the game screen to save the VRAM!

Cheers,
Vetea

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