Announce (tech) demos or games releases
Moderator: Mask of Destiny
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astrofra
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- Joined: Sun Dec 14, 2014 8:50 am
- Location: Orleans | France
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by astrofra » Sun Apr 30, 2017 7:23 am
Hi !
As the friends of
Popsy Team are organizing a
demoparty next month, I created a small demo in the old tradition of "demo invitation".
It was done really quickly by assembling a series of snippets I had on my Github.
Some may recognize a piece of the sprite benchmark from SGDK. The 'donut' part were actually a contribution by Resistance to the SDK :p
I'd like to introduce a musician that is new to the demoscene :
Maak. He had started this track a long time ago for a production to come, and he kindly let me use it for this invitation.
Pouet link :
http://www.pouet.net/prod.php?which=69808
Youtube capture :
https://www.youtube.com/watch?v=TxM1VwyT0Po
640 polygons are enough for everyone.
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SegaTim
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- Location: East Prussia
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by SegaTim » Sun Apr 30, 2017 12:53 pm
Rules ambiguous:
"Maximum resolution: 320*240 (width*height) - 16 colors"
Yours demo - 20 + colors...
Sega MD it's 61 colors - to be disqualified.

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astrofra
- Interested
- Posts: 26
- Joined: Sun Dec 14, 2014 8:50 am
- Location: Orleans | France
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Contact:
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by astrofra » Tue May 02, 2017 10:16 pm
@SegaTim : that's "OLDSKOOL GRAPHICS" rules that you are reading (not oldschool demos)

640 polygons are enough for everyone.
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