I've taken a bit of a break from coding while figuring some things out ,but I'm still working on this and I'm determined to make it a good game ,
at least so that I can have fun playing it and share it with like minded friends who might also like to play it.
Right now I'm working more on the art and concepts ,I sort of take turns switching between art ,code and music.
I've found some good musical influences for the music I'd like to put in the game and spent hours looking through
tfi instruments to find the ones that fit. I also have art influences for the graphics so I have a direction which
I follow to make it consistent. Its the vision of what kind of game it should ideally be ,given that I can follow
through on the ideas. The graphics are a part of that.
When it comes to game mechanics there's another factor which I'm focusing on which stems from the idea
of which games I liked to play on the Mega Drive. I played a bit of all the games I could to see which parts
I liked and looked into lots of different elements in the games I liked most. Then thought up ways to creatively
mix some of those elements into my game. These elements are a part of the direction. I liked the idea of
getting the most out of the game so the idea of using all the buttons with 8 directional shooting was at the
core of that. The pause menu also expands upon that giving more options to the player. Which is one of the
reasons why the menu was an important part to work on from the start as it could be an integral part of the game.
The game isn't only about catgirls but also other girls with animalistic features. Its about playing with water
and other things in a waterpark like setting. With ingame collectable shinies to buy from ingame stores which
might contain foodstuffs ,waterguns or other items depending on the type of store. There might be minigames
or challenges which could also give shinies or items as rewards. It should also have some exploration and puzzle
elements to it with ladders and water slides. Level areas which could be returned to also adds some depth to
the gameplay. Opening previously hidden or locked doors ,or getting rewards for finding or winning some item.
The characters could also be interacted with ,displaying text boxes.
The other animalistic girls might be storekeepers ,information center attendants or just randomly playing ,idling
or competing. I also had in mind that the game should be intuitive ,the player should have an easy time figuring
out things like the controls and what happens during gameplay. Which means it usually be apparent and easily
understood what each character is doing and what they're there for. As for the story its still sort of open ended.