Malabars Bumper (demo by Resistance)

Announce (tech) demos or games releases

Moderator: Mask of Destiny

Post Reply
astrofra
Interested
Posts: 28
Joined: Sun Dec 14, 2014 8:50 am
Location: Orleans | France
Contact:

Malabars Bumper (demo by Resistance)

Post by astrofra » Fri Jul 22, 2016 6:05 am

Hi guys!

With the boys of Resistance we spend several months working on a demo for the beloved Megadrive. Here is the result :

http://www.pouet.net/prod.php?which=67778

If you are curious about how it works, you will find the complete source with assets & python helper scripts. It is based on the SGDK 1.12 (March 2015), re-compiled with the -03 option (that's bad) :

https://github.com/ResistanceVault/demo-Malabars-Bumper

As a consequence of this recompilation, I assumed the source of the demo is tied to the LGPL license.

Youtube capture is here :

Image
640 polygons are enough for everyone.

SegaTim
Very interested
Posts: 177
Joined: Thu Nov 19, 2015 1:59 pm
Location: East Prussia
Contact:

Re: Malabars Bumper (demo by Resistance)

Post by SegaTim » Sat Jul 23, 2016 3:32 pm

Cool! Physics engine like Box2D.

GENS+ bug:

Image

astrofra
Interested
Posts: 28
Joined: Sun Dec 14, 2014 8:50 am
Location: Orleans | France
Contact:

Re: Malabars Bumper (demo by Resistance)

Post by astrofra » Sun Jul 24, 2016 7:16 am

Yup, sorry about Gens :(
As said in the http://www.pouet.net/prod_nfo.php?which=67778,

Image

we stumbled on several issues with Gens, especially regarding the audio that could not replay the PCM tracks at the proper speed :/

Kega Fusion, Exodus and the real hardware are supported so far.
640 polygons are enough for everyone.

ehaliewicz
Very interested
Posts: 50
Joined: Tue Dec 24, 2013 1:00 am

Re: Malabars Bumper (demo by Resistance)

Post by ehaliewicz » Wed Jul 27, 2016 7:07 am

astrofra wrote:Yup, sorry about Gens :(
As said in the http://www.pouet.net/prod_nfo.php?which=67778,

Image

we stumbled on several issues with Gens, especially regarding the audio that could not replay the PCM tracks at the proper speed :/

Kega Fusion, Exodus and the real hardware are supported so far.
I wish you hadn't revealed the physics was pre-calc'd...

astrofra
Interested
Posts: 28
Joined: Sun Dec 14, 2014 8:50 am
Location: Orleans | France
Contact:

Re: Malabars Bumper (demo by Resistance)

Post by astrofra » Thu Jul 28, 2016 1:02 pm

ehaliewicz wrote: I wish you hadn't revealed the physics was pre-calc'd...
Haha :)
People would have noticed sooner or later, as I released the source anyway...
640 polygons are enough for everyone.

alko
Very interested
Posts: 172
Joined: Thu Aug 07, 2014 9:31 am
Location: Russian Federation

Re: Malabars Bumper (demo by Resistance)

Post by alko » Wed Aug 03, 2016 10:36 am

:shock: it's wonderfull :shock:
:shock: physics engine are awesome :shock:
Image

Boyfinn
Very interested
Posts: 57
Joined: Sat Aug 08, 2015 12:12 pm
Location: Lapland, Finland

Re: Malabars Bumper (demo by Resistance)

Post by Boyfinn » Fri Apr 21, 2017 7:56 am

astrofra wrote:Yup, sorry about Gens :(
As said in the http://www.pouet.net/prod_nfo.php?which=67778,

Image

we stumbled on several issues with Gens, especially regarding the audio that could not replay the PCM tracks at the proper speed :/

Kega Fusion, Exodus and the real hardware are supported so far.
What a shame.
Minus the graphical glitches, it seems that gens has the best performance on this demo.
I'm going to try this on hardware tonight tho.

Post Reply