Satan Ball (Кровавыш)

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alko
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Satan Ball (Кровавыш)

Post by alko » Mon May 16, 2016 11:42 am

BreakOut-clone based on the biblical mythology.

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More info:
http://alko-art.ru/2016/05/14/satan-bal ... vyj-myach/

Online-demo:
http://alko-art.ru/emulator/
Last edited by alko on Thu May 19, 2016 5:48 am, edited 2 times in total.
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haroldoop
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Re: Satan Ball (Кровавыш)

Post by haroldoop » Mon May 16, 2016 11:06 pm

Nice graphics!

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Stef
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Re: Satan Ball (Кровавыш)

Post by Stef » Tue May 17, 2016 10:55 am

Well done :) Nice graphics and good animation as well, looks like you have many sprites on screen in some place :)

alko
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Re: Satan Ball (Кровавыш)

Post by alko » Tue May 17, 2016 5:14 pm

More effects

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Re: Satan Ball (Кровавыш)

Post by SegaTim » Tue May 17, 2016 7:51 pm

Rotations tiles code - ASM?
Код вращения спрайтов/фонов на АСМе?

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Stef
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Re: Satan Ball (Кровавыш)

Post by Stef » Tue May 17, 2016 8:27 pm

Vertical column scrolling + horizontal line scrolling :)

alko
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Re: Satan Ball (Кровавыш)

Post by alko » Wed May 18, 2016 7:20 am

SegaTim wrote:Rotations tiles code - ASM?
Код вращения спрайтов/фонов на АСМе?
Спрайты не вращаются. Да и на сеге они никогда не вращались. Боссы той же Contra hard corps, Gunstar Heroes, Exo-Squad, Red-Zone и т.д. - с пре-рендеренными поворотами сегментов.

А фоны, как уже было сказано выше:
Stef wrote:Vertical column scrolling + horizontal line scrolling
Полный оборот таким алгоритмом не сделаешь, так как картинка сильно исказится (из-за ограничения вертикального скролла). Для полного оборота на 360 градусов нужны своего рода mip-maps для определённого угла вращения ( ну, это моё мнение).
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Stef
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Re: Satan Ball (Кровавыш)

Post by Stef » Wed May 18, 2016 7:29 pm

That indeed limit the rotation to somehow -15°/+15°, above this range the deformation become too important, but i guess that is the effect you used here ?

alko
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Re: Satan Ball (Кровавыш)

Post by alko » Wed May 18, 2016 9:04 pm

I used just vertical 16px and horisontal 1px scroll's, nothing else.
just like there:
https://youtu.be/mNw45LAGtBo?t=416
https://youtu.be/IjcwQ8uvdMA?t=2248
https://youtu.be/QViCyu7A6t0?t=132
https://youtu.be/NcL_kM9twZk?t=449

etc.
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alko
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Re: Satan Ball (Кровавыш)

Post by alko » Wed May 18, 2016 9:06 pm

a unique case with complete rotate 360'
https://youtu.be/OGDtViPngi8?t=217


there can be seen the prerender on certain areas.
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Sik
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Re: Satan Ball (Кровавыш)

Post by Sik » Thu May 19, 2016 10:00 am

Overdrive is using DMA to get 4px columns, though (the prerotated steps are 22.5º, to give an idea).
Sik is pronounced as "seek", not as "sick".

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Stef
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Re: Satan Ball (Кровавыш)

Post by Stef » Fri May 20, 2016 12:02 pm

alko wrote:I used just vertical 16px and horisontal 1px scroll's, nothing else.
just like there:
https://youtu.be/mNw45LAGtBo?t=416
https://youtu.be/IjcwQ8uvdMA?t=2248
https://youtu.be/QViCyu7A6t0?t=132
https://youtu.be/NcL_kM9twZk?t=449

etc.
That was what i meant by vertical column scrolling and horizontal line scrolling ;)
Just using the full MD scrolling capabilities allow you to get that effect :)

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Re: Satan Ball (Кровавыш)

Post by dink » Tue Jun 14, 2016 12:58 am

Where is the rom at?

alko
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Re: Satan Ball (Кровавыш)

Post by alko » Wed Jun 15, 2016 11:02 am

dink wrote:Where is the rom at?
the game is not finished.
For switching levels necessary recompile source-code.
Also, I'm going to write the music - black-metal cover's (for now there is only one track).
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Matej
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Re: Satan Ball (Кровавыш)

Post by Matej » Sun Jun 26, 2016 10:12 am

Reminds me graphics from Shadow Of The Beast trilogy (Psygnosis) or Giger... I like that type of art.

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