Virtua Worm for SEGA Genesis

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ComradeOj
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Virtua Worm for SEGA Genesis

Post by ComradeOj » Sat Mar 12, 2016 7:15 pm

We've had virtua cop, fighter, tennis, and racing. Now it's time for Virtua Worm!

Gameplay:
The game is like a cross between snake and pac-man. It's essentially a clone of an old web game called nibblet. Check it out if you haven't played it before!
You have to navigate through a maze while eating food pellets. Each piece of food adds a body segment. The goal is to eat every piece of food in the stage without running in to yourself.

There are 15 stages in total. Hopefully the difficulty curve is okay. It's kind of hard to judge which levels are hardest when you're the one who made them.
The art style is the same for all 15, but the color and music changes every 5 levels.

Hope you enjoy it. It was a lot of fun making it.

Other stuff:
The game was programmed in 68k assembly.
I tried to have a consistent music style between levels instead of the anything goes type I usually use.
The title screen was done in blender 3D. Too bad the quality got butchered. Here is the original 12MP render: http://mode5.net/img/VWorm.png

Demo video:
https://www.youtube.com/watch?v=oZaTLenfjbc


Download link:
http://mode5.net/download/Virtua%20Worm.bin
Visit my web site at http://www.mode5.net/!

Charles MacDonald
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Re: Virtua Worm for SEGA Genesis

Post by Charles MacDonald » Sat Mar 12, 2016 8:59 pm

Wow, very nice! Also impressed to hear music and some SFX too.
Given the limitations of the Genesis, the title screen came out well. :D

Sik
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Re: Virtua Worm for SEGA Genesis

Post by Sik » Sat Mar 12, 2016 9:02 pm

You forgot Virtua Hamster.
ComradeOj wrote:The title screen was done in blender 3D. Too bad the quality got butchered. Here is the original 12MP render: http://mode5.net/img/VWorm.png
Eh, the only big issue seems to be the bright rectangle at the top right. May want to fix it manually, really (or just make it a bit brighter in the model so it uses more bright colors when converted).
Sik is pronounced as "seek", not as "sick".

SegaTim
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Re: Virtua Worm for SEGA Genesis

Post by SegaTim » Sun Mar 13, 2016 8:32 pm

Wow, very nice work!

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