Announce (tech) demos or games releases
Moderator: Mask of Destiny
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Sik
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by Sik » Mon Sep 28, 2015 7:04 pm
Git repository:
https://github.com/sikthehedgehog/dragon
Some screenshots (and direct ROM download):
https://twitter.com/Sikthehedgehog/stat ... 0499110913
Current features (as of 2015-sep-28):
- Two-way scrolling (speed cap: 32 pixels per frame)
- Large sprites (one of them takes up 50 tiles o.o;)
- Working slopes (currently 45º only but that's easy to change)
- Some simple water raster effect without CRAM dots (but wasting palettes :P)
Some stuff is awfully sloppy yet (gotta clean up that, e.g. the raster effect triggering more than it should or some animations being streamed when not needed), and I haven't uploaded everything yet (hopefully this is enough to build a working ROM though). Still, releasing the source code now since somebody may want to make a proper platformer on the system and nobody wants to figure out how to make a full blown engine. (also, sorry that I program in assembly and not C :P)
Note that currently the object manager doesn't support many objects since the game was designed for small rooms only... Will have to come up with something better later. If you only want small rooms like here then it shouldn't be a problem though.
Sik is pronounced as "seek", not as "sick".
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bgvanbur
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by bgvanbur » Tue Sep 29, 2015 5:38 pm
Always impressed by your work!
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Sik
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by Sik » Mon Oct 12, 2015 3:24 am
Coming soon: platforms
Not much of a stretch since slopes already happened to be implemented as platforms (I couldn't get them working properly as part of the tilemap), but still now there are some proper platforms to play with. They will be present in the next commit.
Also yeah, changed the chains, the old ones just looked way too ugly.
Sik is pronounced as "seek", not as "sick".
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Sik
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by Sik » Sat Oct 24, 2015 10:26 pm
Uploaded the code before I forget again. Platforms may be buggy (in particular, when going through floors or ceilings, the code doesn't handle that yet).
Sik is pronounced as "seek", not as "sick".
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Sik
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by Sik » Fri Jan 08, 2016 4:04 am
Sik is pronounced as "seek", not as "sick".
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tryphon
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by tryphon » Sun Jan 10, 2016 8:29 am
Yes, very nice
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Sik
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by Sik » Tue Jan 19, 2016 6:20 am
Update, same link as usual:
https://github.com/sikthehedgehog/dragon/
Working platforms, bursting lava, magic on ghosts, you name it =P
Sik is pronounced as "seek", not as "sick".
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Desbo4268
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by Desbo4268 » Wed Jan 20, 2016 5:51 pm
This is really great work, the gameplay has a good smooth feel to it and the artwork is amazing. Well done and thanks for sharing.
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Sik
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by Sik » Sat Jan 30, 2016 9:53 pm
Relevant update in git repo to go with it.
Sik is pronounced as "seek", not as "sick".
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Sik
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by Sik » Sat Feb 20, 2016 3:29 pm
D:
Sik is pronounced as "seek", not as "sick".
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Sik
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by Sik » Sat Feb 27, 2016 10:13 am
Gonna be cleaning up the mess that's README.md and split away all the technical info into its own files. That should make it much easier to help understand how to modify the game for your own purposes. This may take a while though (I'll probably do it over time, so keep an eye on it).
Sik is pronounced as "seek", not as "sick".