Page 1 of 1

TFMMusicMaker showrom

Posted: Mon Jul 16, 2007 10:33 pm
by jobro
Allright ladies and gents; post your songs made with TFM Music Maker here.

Please post them as TFE files so all can download them.

Here is a few by me:
http://www.speedyshare.com/948197715.html

Posted: Tue Jul 17, 2007 9:34 pm
by TmEE co.(TM)
"Dark Affairs" is REALLY REALLY GREAT !!! :D

Posted: Sat Aug 04, 2007 7:20 pm
by zinger
Missed your songs jobro, care to upload them again?

Here are some random stuff that I've been working on. It's MP3 format unfortunately, I don't want to release anything until PSG and DAC is supported.
Enjoy: http://midnightsleazy.se/dump/zingerdemo.mp3 - No post processing or anything like that, all instruments and compositions by me.
Comments are always very welcome.

Posted: Tue Aug 28, 2007 3:13 pm
by jobro
Yeah I found a new host so I'll do it once I'm home.

Posted: Fri Dec 07, 2007 2:55 am
by commodorejohn
Heh, what the heck.

http://www.2shared.com/file/2578611/f1b ... ejohn.html

I think I may have uploaded some of these before.

Posted: Thu Dec 27, 2007 4:18 pm
by commodorejohn
Yet another proof of concept to show that a game's music could've been way better if the coders knew how to work an FM chip: "Grabbag," the Duke Nukem 3D theme. Compare this to the Tec-Toy port.

Posted: Thu Dec 27, 2007 5:15 pm
by TmEE co.(TM)
Great job !!! It sounds kind of like the original in OPL but with arpeggio. I wonder why ALL MD FPS games use GEMS sound system and have really poor music ?

Posted: Thu Dec 27, 2007 5:40 pm
by commodorejohn
I guess they didn't want to take the time to write a better player or try to make it sound good when they could make it simply good enough (if even that.) There's really only a few kinds of sounds you can't do very well on FM if you try, but a lot of Genesis games don't even go that far (*cough* 32X DOOM *cough*)

Posted: Thu Dec 27, 2007 5:42 pm
by TulioAdriano
To me it would be more lazy sound engineers.

From the study I took on Gems it allows customizations to the instrument and pcm sound bank and adjustments on each possible thing.

It seems that people would just use the "default" stuff...

Posted: Thu Dec 27, 2007 5:57 pm
by Shiru
TulioAdriano wrote:To me it would be more lazy sound engineers.
I'd say it would be lazy managers, not engineers. All who related to sound and music is usually freelancers or in-house workers who moves between projects (not attached to one project). And I personally saw such situation many times: managers recalls about music in last moment, gives you week or two to make ten 3-minutes tracks which must sounds 'like in these games', and you often don't even see screenshots of game, not speaking about game itself.