Ultra Air Hockey (SGDK)

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MrTamk1s
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Ultra Air Hockey (SGDK)

Post by MrTamk1s » Wed Jun 17, 2015 4:47 pm

Currently working on porting my original Ultra Air Hockey Indie game to Sega with SGDK. Essentially, it's an Air Hockey game with powerups, 3 different difficulty modes (easy, medium, and hard, each with different goal sizes), Echo Sound Engine audio, and an announcer guy. Full details about the port available here.

I'll post progress and help in this thread as needed.

Check out the videos below of the menus and paddle movement below!
https://www.youtube.com/watch?v=RPNMYWDo3IE
https://www.youtube.com/watch?v=kDPSxGHjMj0
SGDK homebrew dev and Unity3D Indie dev.
Sega does what Nintendont!

ICEknight
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Post by ICEknight » Fri Jun 19, 2015 7:05 pm

Regarding the music: I think it may be too loud to sound good on real hardware.

MrTamk1s
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Post by MrTamk1s » Fri Jun 19, 2015 7:30 pm

ICEknight wrote:On real hardware
IIRC, the music sounded quite well on my Model 2 Genny using a EDMD for the previous build; though I really should modify the DAC samples to a better quality frequency later on, since the music can drown out the game's DAC sfx.
SGDK homebrew dev and Unity3D Indie dev.
Sega does what Nintendont!

ICEknight
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Posts: 51
Joined: Mon Apr 23, 2012 10:41 am

Post by ICEknight » Sun Jun 21, 2015 11:28 pm

I was just guessing, since that happened with the Maldita Castilla Sound Test ROM, and this demo's music plays at such a high volume that it can still be heard with my speakers' volume all the way down.

MrTamk1s
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Post by MrTamk1s » Tue Jul 28, 2015 1:09 am

It's been some time due to real life responsibilities, but now beginning to work on this project again :).

Will be making/posting some progress soon.
SGDK homebrew dev and Unity3D Indie dev.
Sega does what Nintendont!

MrTamk1s
Very interested
Posts: 75
Joined: Sun Jan 04, 2015 10:27 pm
Location: Pennsylvania
Contact:

Re: Ultra Air Hockey (SGDK)

Post by MrTamk1s » Fri Dec 18, 2015 7:28 am

After a 6 month hiatus (finished up and graduated from college with my B.S. Software Engineering degree :D, and now on Holiday Break), am now actively resuming Ultra Air Hockey development! In the past 3 days, implemented border collision for the paddles, and most importantly, have now coded puck and partial goal collision.

Video

The game usually runs at a smooth 50-60 FPS, but can drop down to 30 FPS when DBUG mode is on or when both players are moving; game can run faster after I optimize the code later. Unfortunately, the game crashed On Real Hardware for the actual gameplay (address error) when testing on my EDMD, so some debugging is in order to find the cause. Next to program is more bug fixes, code optimization, support and collision for other object types, and powerups :) .
SGDK homebrew dev and Unity3D Indie dev.
Sega does what Nintendont!

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