Game techniques
Moderator: Mask of Destiny
Game techniques
I'm alway interested to read how people accomplish things in games. Many of the techniques can be applied to any game system, including the Genesis.
I'll start the list with a link to information about The Apprentice for the CD-I:
http://cdidev.tripod.com/apprent.htm
Please post any relevant game programming techniques.
I'll start the list with a link to information about The Apprentice for the CD-I:
http://cdidev.tripod.com/apprent.htm
Please post any relevant game programming techniques.
M.C. Kids
Here's an article about M.C. Kids (for the NES):
http://greggman.com/mckids/programming_mc_kids.htm
It includes information on implementing platform games.
http://greggman.com/mckids/programming_mc_kids.htm
It includes information on implementing platform games.
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Re: M.C. Kids
Very nice articlecdoty wrote:Here's an article about M.C. Kids (for the NES):
http://greggman.com/mckids/programming_mc_kids.htm
It includes information on implementing platform games.
Coding practices in 1991
Here's an interesting article about coding practices in 1991:
http://cowboyprogramming.com/2008/11/15 ... s-in-1991/
It covers programming in 68000 assembly mainly.
http://cowboyprogramming.com/2008/11/15 ... s-in-1991/
It covers programming in 68000 assembly mainly.
http://www.gamedev.net/reference/articl ... le2570.asp
it's more on how to release something but interesting too
it's more on how to release something but interesting too
Here's a collision detection article:
http://www.infinitemsx.com/index.php?op ... g&Itemid=7
The example routine is written in Z80 asm, but would be easy to adapt to the 68000, or use directly on the Master System.
http://www.infinitemsx.com/index.php?op ... g&Itemid=7
The example routine is written in Z80 asm, but would be easy to adapt to the 68000, or use directly on the Master System.
I think reading this book http://bizzley.com/ , you'll learn a lot of good thing
"IT'S BEHIND YOU is specifically about a game called R-Type I wrote back in 1988 for the then Sir-less Clive Sinclair's ZX Spectrum home computer"
so ? not already downloading this free ebook ?
"IT'S BEHIND YOU is specifically about a game called R-Type I wrote back in 1988 for the then Sir-less Clive Sinclair's ZX Spectrum home computer"
so ? not already downloading this free ebook ?
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Re: Game techniques
A website that help me so much to get some knowledge:
256-Color VGA Programming in C
A five-part tutorial on VGA programming for the DOS operating system.
http://www.brackeen.com/vga/
256-Color VGA Programming in C
A five-part tutorial on VGA programming for the DOS operating system.
http://www.brackeen.com/vga/