Papi Commando - Megadrive Edition - PROJECT DONE !
Moderator: Mask of Destiny
Hi all,
The new ROM came soon !!
Here is a new video with the full 2 players mode :
https://www.youtube.com/watch?v=PKlNZ8Q0y-s
The main code reach 5000 lines of code !!
See you !
The new ROM came soon !!
Here is a new video with the full 2 players mode :
https://www.youtube.com/watch?v=PKlNZ8Q0y-s
The main code reach 5000 lines of code !!
See you !
Hi all,
Here is a video where I play my game on my "New" personnal Megadrive !
Sorry, friends, I talk in french ... that better for you I think, my english is really crap ! ^^
https://www.youtube.com/watch?v=ElFTzpzmGis
See you !
Here is a video where I play my game on my "New" personnal Megadrive !
Sorry, friends, I talk in french ... that better for you I think, my english is really crap ! ^^
https://www.youtube.com/watch?v=ElFTzpzmGis
See you !
Hi all,
Today, I decided to change completly the process of the Stage's Progress.
My wife being big player of Puzzle game, the progress is always managed within a specific screen, a little as the Angry Bird or we have to make a success of a level to pass to the next one.
It is what I've done with my project:
It's a screenshot of the project !
Here, you see 10 zones of the first Stage with 2 Bonus Zone (Civil - Relaxed Bonus, and Zombie Stress Bonus)!
The big up will be that the player when he will have done a zone will thus can crossed to the next one, but also replayed the other previous ones at his convenience.
The Stress Bonus - Zombie, will be a kind of TIME Survival or the players will have to survive some time with a thick cloud of Zombies. They can be killed, but them shall take out again from ground after a short lapse of time.. The purpose of such a level will be to gain a maximum of score point with Time and of the killed Zombies. For the fan about Zombies thus! I had promised it ...
The final Zones will not be necessarily the most difficult, but will have design much more varied.
See you !! [/img]
Today, I decided to change completly the process of the Stage's Progress.
My wife being big player of Puzzle game, the progress is always managed within a specific screen, a little as the Angry Bird or we have to make a success of a level to pass to the next one.
It is what I've done with my project:
It's a screenshot of the project !
Here, you see 10 zones of the first Stage with 2 Bonus Zone (Civil - Relaxed Bonus, and Zombie Stress Bonus)!
The big up will be that the player when he will have done a zone will thus can crossed to the next one, but also replayed the other previous ones at his convenience.
The Stress Bonus - Zombie, will be a kind of TIME Survival or the players will have to survive some time with a thick cloud of Zombies. They can be killed, but them shall take out again from ground after a short lapse of time.. The purpose of such a level will be to gain a maximum of score point with Time and of the killed Zombies. For the fan about Zombies thus! I had promised it ...
The final Zones will not be necessarily the most difficult, but will have design much more varied.
See you !! [/img]
Hi all !
I finally ended the management of selection's Zone !!
Your Start !
To free a zone, it is necessary to clean at first the previous zone!
You can replay at leisure zones already to clean just to win more points, ammunitions and Extra Life !
I plan to diversify the skins of zones as well as their design...
A bomberman like design !
I even had the idea to realize for the future version, of a "Battle ARENA " in Versus mode like a Bomberman game.
That would be a great idea!
See you !
I finally ended the management of selection's Zone !!
Your Start !
To free a zone, it is necessary to clean at first the previous zone!
You can replay at leisure zones already to clean just to win more points, ammunitions and Extra Life !
I plan to diversify the skins of zones as well as their design...
A bomberman like design !
I even had the idea to realize for the future version, of a "Battle ARENA " in Versus mode like a Bomberman game.
That would be a great idea!
See you !
Hi all,
It had been a long time since I had shared you a small demo video of the work in progress...
Here it is :
https://www.youtube.com/watch?v=12mP100W_xA
In this video you can see:
- Of new digits.
- Of new musics.
- Of new animations.
- The level Civil bonus (practically done !)
- The screen of Zone's selection
- Etc....
Good viewing!!
It had been a long time since I had shared you a small demo video of the work in progress...
Here it is :
https://www.youtube.com/watch?v=12mP100W_xA
In this video you can see:
- Of new digits.
- Of new musics.
- Of new animations.
- The level Civil bonus (practically done !)
- The screen of Zone's selection
- Etc....
Good viewing!!
Hi all,
Today, I made the management of Z-Order between sprites and elements of the map !
Example with the following video:
https://www.youtube.com/watch?v=0SnZD5ccZ68
You also discover the new zone of Bonus - Zombie as well as the very nervous music which will accompany Papi (short composition of my own !)
It is really nice and I think of applying the technique for some following zones!
Otherwise, Zombies are still underground... They are not going to delay appearing!!
* Brrraaaaiiiiinnnnnnnnn!!! *
See you !
Today, I made the management of Z-Order between sprites and elements of the map !
Example with the following video:
https://www.youtube.com/watch?v=0SnZD5ccZ68
You also discover the new zone of Bonus - Zombie as well as the very nervous music which will accompany Papi (short composition of my own !)
It is really nice and I think of applying the technique for some following zones!
Otherwise, Zombies are still underground... They are not going to delay appearing!!
* Brrraaaaiiiiinnnnnnnnn!!! *
See you !
Hi all,
The Zombies's Hunting is opened !!
https://www.youtube.com/watch?v=ViHrBb91QWI
And yes, how you can see , Papi has a tremendous time there to earth up these cursed Zombies which do not stop to rez!
For the moment, they are innofensive, but it will not last!
You will also notice the presence of the Timer Zone.
And thanks Eke !!
The Zombies's Hunting is opened !!
https://www.youtube.com/watch?v=ViHrBb91QWI
And yes, how you can see , Papi has a tremendous time there to earth up these cursed Zombies which do not stop to rez!
For the moment, they are innofensive, but it will not last!
You will also notice the presence of the Timer Zone.
And thanks Eke !!
Hi all,
The Zone "Zombies!!" bonus is practically ended!
I have just done the IA of these monsters.
They will attack all possible players within reach of their field of view.
They will follow you and ... taste ! ^^
The challenge is not too high with a keyboard, on Megadrive with the PAD, that should be harder !
I certainly will upgrade the time of the zone because one does not see time to pass and one has fun to kill these dirty monsters!
With two players, it is really Fun !
And to finish, here a video of more than two minutes showing you Gameplay of this famous zone which will expect you ... Soon !
https://www.youtube.com/watch?v=iSnjlh_IFE4
The Zone "Zombies!!" bonus is practically ended!
I have just done the IA of these monsters.
They will attack all possible players within reach of their field of view.
They will follow you and ... taste ! ^^
The challenge is not too high with a keyboard, on Megadrive with the PAD, that should be harder !
I certainly will upgrade the time of the zone because one does not see time to pass and one has fun to kill these dirty monsters!
With two players, it is really Fun !
And to finish, here a video of more than two minutes showing you Gameplay of this famous zone which will expect you ... Soon !
https://www.youtube.com/watch?v=iSnjlh_IFE4
Hi all,
Today, I work with a new Game Design for the higher Zone ( >= 4 )
Here a short video :
https://www.youtube.com/watch?v=5fDgWntMccU
The units were improved on level IA:
- From now on the soldiers will be able to have 1 or 2 points of life.
- Officers between 2 and 4 points of life.
- Generals between 4 and 6 points of life!
- Displacements a little less foreseeable.
The number of bullet of Papi was up: 55 bullets to start !
See you !
Today, I work with a new Game Design for the higher Zone ( >= 4 )
Here a short video :
https://www.youtube.com/watch?v=5fDgWntMccU
The units were improved on level IA:
- From now on the soldiers will be able to have 1 or 2 points of life.
- Officers between 2 and 4 points of life.
- Generals between 4 and 6 points of life!
- Displacements a little less foreseeable.
The number of bullet of Papi was up: 55 bullets to start !
See you !
Hi all,
Here is a Preview video on a RetroN5 console !
https://www.youtube.com/watch?v=mymJe-7xyY8
Enjoy !!
Here is a Preview video on a RetroN5 console !
https://www.youtube.com/watch?v=mymJe-7xyY8
Enjoy !!
Hi all,
Another RetroN5 with a Coop's players Mod :
https://www.youtube.com/watch?v=RhWI5XrUujs
Enjoy !!
Another RetroN5 with a Coop's players Mod :
https://www.youtube.com/watch?v=RhWI5XrUujs
Enjoy !!
Hi all,
Here is a gameplay video with the latest version :
https://www.youtube.com/watch?v=l2o-VzzIec0
See you !
Here is a gameplay video with the latest version :
https://www.youtube.com/watch?v=l2o-VzzIec0
See you !