Papi Commando - Megadrive Edition - PROJECT DONE !
Moderator: Mask of Destiny
Hi all,
A little video with the last change :
https://www.youtube.com/watch?v=4EKBR8wlMFg
The gameplay became more tactical!
Zones 1 - 6 were seen revised, the IA became more tough, the hitBox of the player's bullet fixed, etc....
The gameplay presents a challenge which will ask for quite a lot of skills and of cooperative for two players !
See you !
A little video with the last change :
https://www.youtube.com/watch?v=4EKBR8wlMFg
The gameplay became more tactical!
Zones 1 - 6 were seen revised, the IA became more tough, the hitBox of the player's bullet fixed, etc....
The gameplay presents a challenge which will ask for quite a lot of skills and of cooperative for two players !
See you !
Hi all,
This evening, I work with the management and the interaction between water / sprite.
As you can see in this video:
https://www.youtube.com/watch?v=P...
You can see:
- The management of Sprites Water / Outside the water.
- The management of the speed Water / Outside the water.
- The animation of the water.
See you !!
This evening, I work with the management and the interaction between water / sprite.
As you can see in this video:
https://www.youtube.com/watch?v=P...
You can see:
- The management of Sprites Water / Outside the water.
- The management of the speed Water / Outside the water.
- The animation of the water.
See you !!
The "WAR TRUCK" in action !!
https://www.youtube.com/watch?v=9IR2k7Vki3c
I have just done it (finally almost in 90 %, it's to release units on the ground in every passage.)
EVERYTHING is ready to change (Rate of fire, Speed of bullets, Hitpoints, Speed of the truck, etc.) what allows me to have different Trucks (set apart Skin... But I could add others afterward with several platform of cannon, etc.)
For the need for the video, I deactivated the hitbox with the player (otherwise it's serious hard! ^^)
See you !
https://www.youtube.com/watch?v=9IR2k7Vki3c
I have just done it (finally almost in 90 %, it's to release units on the ground in every passage.)
EVERYTHING is ready to change (Rate of fire, Speed of bullets, Hitpoints, Speed of the truck, etc.) what allows me to have different Trucks (set apart Skin... But I could add others afterward with several platform of cannon, etc.)
For the need for the video, I deactivated the hitbox with the player (otherwise it's serious hard! ^^)
See you !
Hi all,
Here is 2 new Tracks :
https://www.youtube.com/watch?v=ZEcTpcaylqw
Never Heard on a Homebrew's Megadrive !!
Here is 2 new Tracks :
https://www.youtube.com/watch?v=ZEcTpcaylqw
Never Heard on a Homebrew's Megadrive !!
Hi all,
Here is 4 news tracks !!
Based on the YM2612, this tracks are made by one of my Beta tester Xtopher.
https://www.youtube.com/watch?v=ulawcWy2nEk
See you and thanks !!!
Here is 4 news tracks !!
Based on the YM2612, this tracks are made by one of my Beta tester Xtopher.
https://www.youtube.com/watch?v=ulawcWy2nEk
See you and thanks !!!
Hi all,
Here is a video of Gameplay realized by one of my Beta-testers.
It is a high-level Zone, 9, with a bonus of speed X2:
https://www.youtube.com/watch?v=xuntslytqJU
With a new Metal's Track !
Here is a video of Gameplay realized by one of my Beta-testers.
It is a high-level Zone, 9, with a bonus of speed X2:
https://www.youtube.com/watch?v=xuntslytqJU
With a new Metal's Track !
Hi all,
I am in full revision of the Zone Bonus civil:
- Integration of Sprites and Texture of Meca's Guard
- Management of Pathfinding of Meca's Guard
- Management with the Ground.
- Management of the sound.
Demo Video:
https://www.youtube.com/watch?v=PnTtvOKsoQs
Here is which will bring a new Challenge to this zone!
I am in full revision of the Zone Bonus civil:
- Integration of Sprites and Texture of Meca's Guard
- Management of Pathfinding of Meca's Guard
- Management with the Ground.
- Management of the sound.
Demo Video:
https://www.youtube.com/watch?v=PnTtvOKsoQs
Here is which will bring a new Challenge to this zone!