Papi Commando - Megadrive Edition - PROJECT DONE !

Announce (tech) demos or games releases

Moderator: Mask of Destiny

Vetea
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Post by Vetea » Sat May 02, 2015 11:53 pm

Hi all,

A little video with the last change :
https://www.youtube.com/watch?v=4EKBR8wlMFg

The gameplay became more tactical!
Zones 1 - 6 were seen revised, the IA became more tough, the hitBox of the player's bullet fixed, etc....
The gameplay presents a challenge which will ask for quite a lot of skills and of cooperative for two players ! ;)

See you !

Vetea
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Posts: 98
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Post by Vetea » Mon May 04, 2015 3:49 pm

Hi all,

This evening, I work with the management and the interaction between water / sprite.
As you can see in this video:

https://www.youtube.com/watch?v=P...

You can see:
- The management of Sprites Water / Outside the water.
- The management of the speed Water / Outside the water.
- The animation of the water.

See you !!

nolddor
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Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Post by nolddor » Wed May 06, 2015 8:40 am

The last video doesn´t work can you fix it?

Thanks in advance :D

Vetea
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Post by Vetea » Wed May 06, 2015 9:04 am


Vetea
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Posts: 98
Joined: Sat Mar 14, 2015 9:38 pm
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Post by Vetea » Wed May 06, 2015 4:10 pm

The "WAR TRUCK" in action !! :D

https://www.youtube.com/watch?v=9IR2k7Vki3c

I have just done it (finally almost in 90 %, it's to release units on the ground in every passage.)
EVERYTHING is ready to change (Rate of fire, Speed of bullets, Hitpoints, Speed of the truck, etc.) what allows me to have different Trucks (set apart Skin... But I could add others afterward with several platform of cannon, etc.)

For the need for the video, I deactivated the hitbox with the player (otherwise it's serious hard! ^^)

See you !

bgvanbur
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Joined: Fri Jun 22, 2012 11:13 pm

Post by bgvanbur » Thu May 07, 2015 1:11 am

Very impressive game and was nice to play the simple demo from a few months ago.

Vetea
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Post by Vetea » Fri May 08, 2015 3:11 pm

bgvanbur wrote:Very impressive game and was nice to play the simple demo from a few months ago.
Thanks !!

The new Demo's ROM coming soon !! ;)

Vetea
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Post by Vetea » Fri May 08, 2015 4:28 pm

Hi all,

Here is 2 new Tracks :
https://www.youtube.com/watch?v=ZEcTpcaylqw

Never Heard on a Homebrew's Megadrive !! ;)

bioloid
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Post by bioloid » Fri May 08, 2015 4:35 pm

Impressive!!!

Vetea
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Post by Vetea » Sat May 09, 2015 8:27 pm

Hi all,

Here is 4 news tracks !!
Based on the YM2612, this tracks are made by one of my Beta tester Xtopher.
https://www.youtube.com/watch?v=ulawcWy2nEk

See you and thanks !!! ;)

Vetea
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Post by Vetea » Tue May 12, 2015 7:57 am

Hi all,

Here is a video of Gameplay realized by one of my Beta-testers.
It is a high-level Zone, 9, with a bonus of speed X2:

https://www.youtube.com/watch?v=xuntslytqJU

With a new Metal's Track ! ;)

nolddor
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Post by nolddor » Wed May 13, 2015 7:11 am

Ohhhh why a graphic filter?? T_T

Vetea
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Post by Vetea » Wed May 13, 2015 7:26 am

nolddor wrote:Ohhhh why a graphic filter?? T_T
Ahah !
I think it's the RetroN5 graphic's filter. ;)

Vetea
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Post by Vetea » Thu May 14, 2015 7:09 pm

Hi all,

I am in full revision of the Zone Bonus civil:
- Integration of Sprites and Texture of Meca's Guard
- Management of Pathfinding of Meca's Guard
- Management with the Ground.
- Management of the sound.

Demo Video:
https://www.youtube.com/watch?v=PnTtvOKsoQs

Here is which will bring a new Challenge to this zone!

nolddor
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Posts: 102
Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Post by nolddor » Fri May 15, 2015 9:31 am

Really cool, the game seems better each day

PD: I forgot to tell you if you need to translate the game / manual / cover ... into Spanish you can send me a PM I´ll be really glad to help you ;)

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