Pingouin Bleu + Source
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Pingouin Bleu + Source
Hi,
Pingouin Bleu is a horizontal shmup.
A to shoot
B to switch between three weapons
C to "grab" things, but it's a prototype feature and only works on the red spinning guys. I figured I'd keep it in for fun.
Pick up stars left by defeated enemies to boost your weapon meter. More stars equals upgraded weapons.
You can find the source here:
https://www.dropbox.com/s/zoikbjexgg4bf ... 0.zip?dl=0
The readme.txt has instructions on how to build. It requires the Graphics Gale galefile.dll for it to convert .gal files to .c and it's a separate download.
Let me know if you're seeing any problems.
If you just want the binary to play with, you can find it here:
https://www.dropbox.com/s/9vvalhfy9ucjp ... u.bin?dl=0
Should work on hardware.
Thanks,
djcc
Pingouin Bleu is a horizontal shmup.
A to shoot
B to switch between three weapons
C to "grab" things, but it's a prototype feature and only works on the red spinning guys. I figured I'd keep it in for fun.
Pick up stars left by defeated enemies to boost your weapon meter. More stars equals upgraded weapons.
You can find the source here:
https://www.dropbox.com/s/zoikbjexgg4bf ... 0.zip?dl=0
The readme.txt has instructions on how to build. It requires the Graphics Gale galefile.dll for it to convert .gal files to .c and it's a separate download.
Let me know if you're seeing any problems.
If you just want the binary to play with, you can find it here:
https://www.dropbox.com/s/9vvalhfy9ucjp ... u.bin?dl=0
Should work on hardware.
Thanks,
djcc
Last edited by djcouchycouch on Thu Dec 21, 2017 2:54 pm, edited 3 times in total.
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But how did you find the time X'D ??
Honestly it's a shame the game is not any longer as it gets really fun to play ! I'm really impressed and i just got a look on the code, everything in done in C, very well done The code is also really well organized, it doesn't require much to have a full game (just level design and some boss actually).
Honestly it's a shame the game is not any longer as it gets really fun to play ! I'm really impressed and i just got a look on the code, everything in done in C, very well done The code is also really well organized, it doesn't require much to have a full game (just level design and some boss actually).
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I just whip these up in a day.Stef wrote:But how did you find the time X'D ??
Honestly it's a shame the game is not any longer as it gets really fun to play ! I'm really impressed and i just got a look on the code, everything in done in C, very well done The code is also really well organized, it doesn't require much to have a full game (just level design and some boss actually).
Ok, ok. I'm kidding. It takes me about a weekend.
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Very nicedjcouchycouch wrote:I just whip these up in a day.Stef wrote:But how did you find the time X'D ??
Honestly it's a shame the game is not any longer as it gets really fun to play ! I'm really impressed and i just got a look on the code, everything in done in C, very well done The code is also really well organized, it doesn't require much to have a full game (just level design and some boss actually).
Ok, ok. I'm kidding. It takes me about a weekend.
Five scrolls with only one scroll, it's amazing !
thanks to Stef SGDK
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Hi djcouchycouch
Both Violence Pinguin and this one are very good demos
Why don't you continue them ? Have you moved to newer projects ?
I wanted to know something about these 2 games, Do they run at 30 or 60 fps ?
I remember your earlier GoPlane test was running at 60 fps, is it the same case here ?
I'm actually coding for a platform jump and run game and I already forgot the 60 fps option ;-P I think I want too much special details that makes it impossible.
Bon boulot !
J'ai hate de voir tes prochains release, toujours surprenant et bien realise
Both Violence Pinguin and this one are very good demos
Why don't you continue them ? Have you moved to newer projects ?
I wanted to know something about these 2 games, Do they run at 30 or 60 fps ?
I remember your earlier GoPlane test was running at 60 fps, is it the same case here ?
I'm actually coding for a platform jump and run game and I already forgot the 60 fps option ;-P I think I want too much special details that makes it impossible.
Bon boulot !
J'ai hate de voir tes prochains release, toujours surprenant et bien realise
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They're all supposed to run at 60fps. At least, I hope they do!
Once I reach the proof-of-concept stage, it's hard for me to keep at it. The amount of effort required between the proof-of-concept and an actual finished project is enormous and I don't have the time and work throughput necessary to complete them. I'd probably need an extra year or two just to finish one.Why don't you continue them ?
I'm thinking about the next things I want to do, so I'm currently exploring. 3d? Different console? Web stuff? Unity?Have you moved to newer projects ?
Merci!Both Violence Pinguin and this one are very good demos
Bon boulot !
J'ai hate de voir tes prochains release, toujours surprenant et bien realise
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Re: Pingouin Bleu + Source
Hi
I want to look on the source code but the link is dead.
Someone has a backup.
Thx
I want to look on the source code but the link is dead.
Someone has a backup.
Thx
Re: Pingouin Bleu + Source
I must have it, I'll put on dropbox
hop: https://dl.dropboxusercontent.com/u/274 ... .1.0.0.zip
Tu me diras si c'est bon.
hop: https://dl.dropboxusercontent.com/u/274 ... .1.0.0.zip
Tu me diras si c'est bon.
Re: Pingouin Bleu + Source
Thx..
Ca marche
Ca marche
Re: Pingouin Bleu + Source
that one is dead already =( if anyone can share the link
ps:
sorry for topic revamp
ps:
sorry for topic revamp