Pingouin Bleu + Source

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djcouchycouch
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Pingouin Bleu + Source

Post by djcouchycouch » Sat Dec 06, 2014 8:48 pm

Hi,

Pingouin Bleu is a horizontal shmup.

A to shoot
B to switch between three weapons
C to "grab" things, but it's a prototype feature and only works on the red spinning guys. I figured I'd keep it in for fun.

Pick up stars left by defeated enemies to boost your weapon meter. More stars equals upgraded weapons.
PingouinBleu.PNG
PingouinBleu.PNG (20.03 KiB) Viewed 1108 times

You can find the source here:

https://www.dropbox.com/s/zoikbjexgg4bf ... 0.zip?dl=0

The readme.txt has instructions on how to build. It requires the Graphics Gale galefile.dll for it to convert .gal files to .c and it's a separate download.

Let me know if you're seeing any problems.

If you just want the binary to play with, you can find it here:

https://www.dropbox.com/s/9vvalhfy9ucjp ... u.bin?dl=0


Should work on hardware.

Thanks,
djcc
Last edited by djcouchycouch on Thu Dec 21, 2017 2:54 pm, edited 3 times in total.

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Stef
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Post by Stef » Sat Dec 06, 2014 9:24 pm

But how did you find the time X'D ??
Honestly it's a shame the game is not any longer as it gets really fun to play ! I'm really impressed and i just got a look on the code, everything in done in C, very well done :) The code is also really well organized, it doesn't require much to have a full game (just level design and some boss actually).

djcouchycouch
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Post by djcouchycouch » Sat Dec 06, 2014 10:00 pm

Stef wrote:But how did you find the time X'D ??
Honestly it's a shame the game is not any longer as it gets really fun to play ! I'm really impressed and i just got a look on the code, everything in done in C, very well done :) The code is also really well organized, it doesn't require much to have a full game (just level design and some boss actually).
I just whip these up in a day. :)

Ok, ok. I'm kidding. It takes me about a weekend.

letoulousain
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Post by letoulousain » Sat Dec 06, 2014 11:09 pm

djcouchycouch wrote:
Stef wrote:But how did you find the time X'D ??
Honestly it's a shame the game is not any longer as it gets really fun to play ! I'm really impressed and i just got a look on the code, everything in done in C, very well done :) The code is also really well organized, it doesn't require much to have a full game (just level design and some boss actually).
I just whip these up in a day. :)

Ok, ok. I'm kidding. It takes me about a weekend.
Very nice :D
Five scrolls with only one scroll, it's amazing !
thanks to Stef SGDK

djcouchycouch
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Post by djcouchycouch » Sun Dec 07, 2014 12:28 am

letoulousain wrote: Very nice :D
Five scrolls with only one scroll, it's amazing !
Thanks!

The hardware does all the hard work :)

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greatkreator
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Post by greatkreator » Sun Dec 07, 2014 12:46 am

such a cool game! a lot of enjoyment.
hi!

nolddor
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Post by nolddor » Sun Dec 07, 2014 3:06 pm

OMG! You're a SUPERHERO!
A lot of games in a week hehehe

NightShadow
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Post by NightShadow » Mon Dec 29, 2014 6:30 pm

Hi djcouchycouch

Both Violence Pinguin and this one are very good demos ;-)

Why don't you continue them ? Have you moved to newer projects ?

I wanted to know something about these 2 games, Do they run at 30 or 60 fps ?

I remember your earlier GoPlane test was running at 60 fps, is it the same case here ?

I'm actually coding for a platform jump and run game and I already forgot the 60 fps option ;-P I think I want too much special details that makes it impossible.


Bon boulot !
J'ai hate de voir tes prochains release, toujours surprenant et bien realise ;-)

djcouchycouch
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Post by djcouchycouch » Mon Dec 29, 2014 7:54 pm

They're all supposed to run at 60fps. At least, I hope they do!
Why don't you continue them ?
Once I reach the proof-of-concept stage, it's hard for me to keep at it. The amount of effort required between the proof-of-concept and an actual finished project is enormous and I don't have the time and work throughput necessary to complete them. I'd probably need an extra year or two just to finish one.
Have you moved to newer projects ?
I'm thinking about the next things I want to do, so I'm currently exploring. 3d? Different console? Web stuff? Unity?
Both Violence Pinguin and this one are very good demos :wink:
Bon boulot !
J'ai hate de voir tes prochains release, toujours surprenant et bien realise :wink:
Merci! :)

pichichi010
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Post by pichichi010 » Tue Jan 13, 2015 7:00 pm

Wow this game is great! I sent you a PM!

How I can hear from you soon!

troudki
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Re: Pingouin Bleu + Source

Post by troudki » Wed Jul 06, 2016 9:21 am

Hi
I want to look on the source code but the link is dead.
Someone has a backup.
Thx

dub
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Re: Pingouin Bleu + Source

Post by dub » Wed Jul 06, 2016 2:32 pm

I must have it, I'll put on dropbox

hop: https://dl.dropboxusercontent.com/u/274 ... .1.0.0.zip

Tu me diras si c'est bon.

troudki
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Re: Pingouin Bleu + Source

Post by troudki » Thu Jul 07, 2016 7:07 am

Thx..
Ca marche

vnsbr
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Re: Pingouin Bleu + Source

Post by vnsbr » Sun Dec 17, 2017 8:28 pm

that one is dead already =( if anyone can share the link

ps:
sorry for topic revamp

notaz
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Re: Pingouin Bleu + Source

Post by notaz » Mon Dec 18, 2017 5:59 pm


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