Road Avenger - Flash Edition

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matteus
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Joined: Mon Feb 04, 2008 1:41 pm

Road Avenger - Flash Edition

Post by matteus » Thu Jul 10, 2014 10:46 pm

While not for the MD, I felt I should share a little about a project that I started back in 2008 but never finished. I'd figured that Adobe Flash 8 with its FLV video format would be an ideal platform to port Road Avenger too and so wrote a simple engine for it!

The system works by steaming a level from an FLV, while simultaneously reading an XML file that contains the key press cue points. If a key-press in the XML file is missed the system loads the cue points death sequence and you lose a life.

The XML file looked like this

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	<!-- NOTHING -->
	<cuepoint>
		<cuename>cue_point_0</cuename>
		<cuetime>0</cuetime>
		<subtitle>Nothing</subtitle>
		<death>crash-clear.flv</death>
	</cuepoint>
	
	<!-- RIGHT -->
	<cuepoint>
		<cuename>cue_point_1</cuename>
		<cuetime>11.1</cuetime>
		<subtitle>Right</subtitle>
		<death>crash-clear.flv</death>
	</cuepoint>
I'd pretty much finished the scripting but was finding ripping the death sequences via video capture and writing the XML file key points tedious, so knocked the project on the head.

I doubt I'd have ever released the game on my website as the level files were 4MB and would have been too costly on the bandwidth. I still have all the files and code on my machine, so I may at least finish off level one eventually...


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