Another small update of Wolf3D.
In this version I have corrected some errors, one of which is in the animation of some enemies, the most notable was the boss of the 1st episode, when he prepared to shoot, had to raise the gun and should stay that way for a moment and then shoot, but instead he fired directly without displaying the frame when he raised the gun first.
Another "error" was in the sound (in samples), had to do with the volume level (when an enemy is far, the sample is played at a lower level), and could be the case, that when the enemy was far rather not play the sound (when it reaches a certain distance the sound is discarded because it is far and should not be heard) could play at maximum volume level.
Now in this version I'm using data compressed levels as in the original.
The rom has increased by about 400KB, because I added all the textures of the walls, I've also added new musics and samples (pcm), plus I made some changes in some parts of code as in the active objects, this is in preparation for start adding the other episodes.
Here's the new version:
http://www.mediafire.com/download/yzzxb ... d_fv11.rar
For now I want to give a little break to Wolf3D (about 2 or 3 weeks), I want to try many things I've been putting off, like a demo "mode 7", a code for "scaling" fast for sprites or background (for title screens), and also want to improve the 3d engine did for starfox3d, and to add some things like the "scramble" intro.
Also on Starfox I found a way that I can use the DMA, similar to the latest version demo I did of Starfox3d, but difference is that only one plane is needed and also just use the same space in Vram (the previous version I had done with DMA, use double space in Vram), ie this method will work as fast as the version that does not have the background, but with background.
As I said before I want to try to do all these things I've been putting off, especially the "Mode 7" demo, which actually had already done a small test several years ago, but when I saw the demo of "hu-zero" (although this has no rotation, just scaling by-scanline (actually I'm not sure if that is scaling)) inspired me to "retry" doing "mode 7" in the Gen/Md, and improve it. I've started doing some tests, and it worked much better than I expected, perhaps in the coming days I will be showing something.