Zontar's Mega Swirl

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Zontar
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Zontar's Mega Swirl

Post by Zontar » Mon Jun 17, 2013 4:14 am

Zontar's Mega Swirl (v0.1.3b)

Zontar's Mega Swirl is a fan adaptation of Sega Swirl, a puzzle game that came out in 1999 that everyone forgot about. It's basically samegame (those bubble-popping games you can get on the app store) with variations on the Dreamcast logo as game pieces. I took the liberty of making a version for the Mega Drive using SGDK, since it's not that hard a game to write.

Update: ROM currently unavailable, however code is on github for you to compile using SGDK.

After two years of this sitting on my hard drive, I took this past week to bring Mega Swirl to a semiplayable beta. This version of Mega Swirl is more a demo than anything. One level so far, clear the board by matching pairs of two or more swirls. 10*number of swirls you clear points, -10 for clearing only one swirl.

Update 1/29/14: I have updated Mega Swirl! It is now available for public view/contributions on Github. This release mainly builds on the titlescreen (by adding falling swirls) and fixes the slow cursor/reset to title screen. More to come in the coming weeks!

The music in the title screen is one of the Deflemask demos. I used it to test SGDK's VGM driver, and I do plan on replacing it with original content.


Bugs:
  • May not yet work on real hardware due to header/makefile issue I mentioned in the other thread
  • Title screen music used from Deflemask needs permission to stay
  • The swirls in the title screen aren't transparent
  • When you press start the music doesn't stop immediately
Last edited by Zontar on Sun May 18, 2014 10:20 pm, edited 4 times in total.

r57shell
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Re: Zontar's Mega Swirl

Post by r57shell » Mon Jun 17, 2013 5:17 pm

Zontar wrote:
  • Cursor sprite moves too slow (architectural limitation?)
No, for example you can increment coordinate for 5 for each frame, 5*60 = 300 pixels in second.

My suggestions:
  • Move updating tiles into another layer, and scroll it down.
  • Don't wait until cursor reach his new position. I want be able to move cursor three or more times at once.
  • Randomize level.
  • Change score formula. It's easy to prove, that total score = MaxScore - 10*PickedAlone.
My score: 2060.
Image

oofwill
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Post by oofwill » Tue Jun 18, 2013 5:04 pm

Good start!

I add it would be good if we could move cursor by letting D-pad pressed.

My score 1980.

djcouchycouch
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Post by djcouchycouch » Tue Jun 18, 2013 5:20 pm

Congratulations on your release!

Zontar
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Post by Zontar » Thu Jan 30, 2014 2:15 am

Updated today!

sigflup
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Post by sigflup » Thu Jan 30, 2014 7:21 am

Looks very nice. I like the opening screen and it's music

kubilus1
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Post by kubilus1 » Thu Jan 30, 2014 5:57 pm

Very nice! Perhaps have some music during play as well?

Zontar
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Post by Zontar » Fri Jan 31, 2014 2:02 am

kubilus1 wrote:Very nice! Perhaps have some music during play as well?
Added!
Move updating tiles into another layer, and scroll it down.
Working on this next!

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