Zontar's Mega Swirl is a fan adaptation of Sega Swirl, a puzzle game that came out in 1999 that everyone forgot about. It's basically samegame (those bubble-popping games you can get on the app store) with variations on the Dreamcast logo as game pieces. I took the liberty of making a version for the Mega Drive using SGDK, since it's not that hard a game to write.
Update: ROM currently unavailable, however code is on github for you to compile using SGDK.
After two years of this sitting on my hard drive, I took this past week to bring Mega Swirl to a semiplayable beta. This version of Mega Swirl is more a demo than anything. One level so far, clear the board by matching pairs of two or more swirls. 10*number of swirls you clear points, -10 for clearing only one swirl.
Update 1/29/14: I have updated Mega Swirl! It is now available for public view/contributions on Github. This release mainly builds on the titlescreen (by adding falling swirls) and fixes the slow cursor/reset to title screen. More to come in the coming weeks!
The music in the title screen is one of the Deflemask demos. I used it to test SGDK's VGM driver, and I do plan on replacing it with original content.
Bugs:
- May not yet work on real hardware due to header/makefile issue I mentioned in the other thread
- Title screen music used from Deflemask needs permission to stay
- The swirls in the title screen aren't transparent
- When you press start the music doesn't stop immediately