Announce (tech) demos or games releases
Moderator: Mask of Destiny
-
sigflup
- Very interested
- Posts: 111
- Joined: Mon Sep 06, 2010 12:05 pm
-
Contact:
Post
by sigflup » Thu Dec 13, 2012 9:56 pm
-
Christuserloeser
- Very interested
- Posts: 145
- Joined: Sun Jan 28, 2007 2:01 am
- Location: DCEvolution.net
-
Contact:
Post
by Christuserloeser » Fri Dec 14, 2012 2:18 am
Saweeeet! You really are on fire lately !
-
bioloid
- Very interested
- Posts: 172
- Joined: Fri May 18, 2012 8:22 pm
Post
by bioloid » Fri Dec 14, 2012 8:28 pm
This rocks, but.. I wonder... how the X scaling is done ? special tile filing or I miss something somewhere ???
Hopping to see more prods from you to fill my everdrive with good stuff
-
sigflup
- Very interested
- Posts: 111
- Joined: Mon Sep 06, 2010 12:05 pm
-
Contact:
Post
by sigflup » Fri Dec 14, 2012 8:56 pm
It's simply a per-line vertical scroll on a map that looks like this:
-
bioloid
- Very interested
- Posts: 172
- Joined: Fri May 18, 2012 8:22 pm
Post
by bioloid » Fri Dec 14, 2012 9:04 pm
Thanks, awesome trick, and greatly executed!
Maybe it may be used to add a bit of perspective on scrollers, mixed with palette tricks, it clearly open doors but it's a bit hard to figure the possibilities... this scrolling world has LOT of secrets
-
sigflup
- Very interested
- Posts: 111
- Joined: Mon Sep 06, 2010 12:05 pm
-
Contact:
Post
by sigflup » Sat Dec 15, 2012 5:17 am
I'm not sure how they did the texture in that. If the texture were 32 pixels high they would need 32 close-up-far-away maps. I wonder if that's practical. If we had a 32x128 scroll plane that would mean 1024 pixels which gives you a depth of 32 pixels.