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sigflup
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season's greetings!

Post by sigflup » Thu Dec 13, 2012 9:56 pm


Christuserloeser
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Post by Christuserloeser » Fri Dec 14, 2012 2:18 am

Saweeeet! You really are on fire lately ! :D
http://www.DCEvolution.net - Gigabytes of free Dreamcast software for you

Image

bioloid
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Post by bioloid » Fri Dec 14, 2012 8:28 pm

This rocks, but.. I wonder... how the X scaling is done ? special tile filing or I miss something somewhere ???
Hopping to see more prods from you to fill my everdrive with good stuff ;)

sigflup
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Post by sigflup » Fri Dec 14, 2012 8:56 pm

It's simply a per-line vertical scroll on a map that looks like this: Image

bioloid
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Post by bioloid » Fri Dec 14, 2012 9:04 pm

Thanks, awesome trick, and greatly executed!
Maybe it may be used to add a bit of perspective on scrollers, mixed with palette tricks, it clearly open doors but it's a bit hard to figure the possibilities... this scrolling world has LOT of secrets ;)

bioloid
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Post by bioloid » Fri Dec 14, 2012 9:07 pm

guess i thought about it those days, since its behind spiral and http://www.pouet.net/prod.php?which=60835 ;)

sigflup
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Post by sigflup » Sat Dec 15, 2012 5:17 am

I'm not sure how they did the texture in that. If the texture were 32 pixels high they would need 32 close-up-far-away maps. I wonder if that's practical. If we had a 32x128 scroll plane that would mean 1024 pixels which gives you a depth of 32 pixels.

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