Angry birds demo in MegaDriver

Announce (tech) demos or games releases

Moderator: Mask of Destiny

djcouchycouch
Very interested
Posts: 710
Joined: Sat Feb 18, 2012 2:44 am

Post by djcouchycouch » Thu Aug 16, 2012 3:30 pm

It could be a totally independent thing. Although I'd like to see some screenshots.

oofwill
Very interested
Posts: 173
Joined: Mon May 03, 2010 6:12 pm
Location: France - Niort

Post by oofwill » Thu Aug 16, 2012 6:57 pm

Damned!

I hope this is not just a cartmod sealed as a rare item... :roll:

BigEvilCorporation
Very interested
Posts: 209
Joined: Sat Sep 08, 2012 10:41 am
Contact:

Post by BigEvilCorporation » Wed Sep 19, 2012 11:53 am

A blog of my Megadrive programming adventures: http://www.bigevilcorporation.co.uk

KanedaFr
Administrateur
Posts: 1139
Joined: Tue Aug 29, 2006 10:56 am
Contact:

Post by KanedaFr » Wed Sep 19, 2012 2:29 pm

...which relay GameSniped...which link here
Damn , I hope my hosting plan will support all the coming downloads !!

Yurkie
Newbie
Posts: 2
Joined: Thu Sep 20, 2012 5:44 pm

Post by Yurkie » Thu Sep 20, 2012 5:53 pm

Fantastic looking game! How many of the levels are playable?

If any of you guys are interested it would be nice to see you over on the Genesis subforum on AtariAge.com the site is free to join.

http://www.atariage.com/forums/forum/148-sega-genesis/

Mixail
Very interested
Posts: 133
Joined: Thu Nov 18, 2010 4:47 pm

Post by Mixail » Thu Sep 20, 2012 7:30 pm

Sorry, where i may download all rom.

doragasu
Very interested
Posts: 125
Joined: Tue Oct 09, 2012 8:15 am

Post by doragasu » Wed Oct 10, 2012 6:29 pm

I have tested the ROM in my Megadrive 1, and it doesn't boot! Could it be related to this problem?

Anyone has tested it with a real Megadrive and without an Everdrive?

Chilly Willy
Very interested
Posts: 2984
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy » Wed Oct 10, 2012 7:17 pm

AngryBirds doesn't reset properly, so it probably does have some issues with assumptions about the initial value of memory. That's up to the programmer of the game to deal with, not the SDK.

Most emulators and flash cart menus start the roms in a set state, so some programmers probably never think about it. Seeing issues when you hit reset should probably tell them there's a problem there.

zhengyaxin_8bit
Very interested
Posts: 101
Joined: Thu Sep 04, 2008 2:57 am
Location: China

Post by zhengyaxin_8bit » Fri Feb 15, 2013 12:21 pm

Yes,the reset is not good! Need to improve the initialization code

iesposta
Newbie
Posts: 1
Joined: Sun Feb 17, 2013 11:06 pm

Post by iesposta » Sun Feb 17, 2013 11:12 pm

zhengyaxin_8bit wrote:Yes,the reset is not good! Need to improve the initialization code
Demo with more playable levels? Soon?
News or progress?
Love this. I only have played Angry Birds on Genesis!
AtariAge.com

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