Posted: Fri Jun 01, 2012 1:28 pm
Development update:
Currently figuring out a level-making production pipeline. At the moment all the objects positions are hard coded. So I have to come up with a more flexible system, using a map editor for object placement level and exporting placements to C. I've been using Mappy for making and exporting levels and I had originally planned to use its object editing. Unfortunately the object editing feature is very cumbersome and not very efficient to use. I'm in the process of figuring out a solution using it's Lua support. Hopefully I'll be able to jerry rig something that works better than what I have now.
So, yeah, I'm back to fighting with tools.
I had also thought about using Tiled http://www.mapeditor.org/ as suggested by Chilly Willy. But then I'd have to go and learn another tool, learning another plug in architecture, etc. etc. I think I'll tough it out with Mappy for now, but I'll keep Tiled in mind. I'll definitely look into Tiled if ever I start a new project.
Currently figuring out a level-making production pipeline. At the moment all the objects positions are hard coded. So I have to come up with a more flexible system, using a map editor for object placement level and exporting placements to C. I've been using Mappy for making and exporting levels and I had originally planned to use its object editing. Unfortunately the object editing feature is very cumbersome and not very efficient to use. I'm in the process of figuring out a solution using it's Lua support. Hopefully I'll be able to jerry rig something that works better than what I have now.
So, yeah, I'm back to fighting with tools.
I had also thought about using Tiled http://www.mapeditor.org/ as suggested by Chilly Willy. But then I'd have to go and learn another tool, learning another plug in architecture, etc. etc. I think I'll tough it out with Mappy for now, but I'll keep Tiled in mind. I'll definitely look into Tiled if ever I start a new project.