Goplanes
Moderator: Mask of Destiny
-
- Very interested
- Posts: 2440
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
- Contact:
naiss !
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
-
- Very interested
- Posts: 710
- Joined: Sat Feb 18, 2012 2:44 am
-
- Very interested
- Posts: 710
- Joined: Sat Feb 18, 2012 2:44 am
-
- Very interested
- Posts: 2984
- Joined: Fri Aug 17, 2007 9:33 pm
-
- Very interested
- Posts: 710
- Joined: Sat Feb 18, 2012 2:44 am
Goplanes Dev Video 021
http://www.youtube.com/watch?v=KHQHfUsVWV4
Goplanes Dev Video 021 Blooper
http://youtu.be/xXaxhNk5Y_Q
From the description:
First attempt at integrating the player's home airship. Added it to the background plane, which screwed up the colors of the normal background tiles, but oh well. It's just a test.
Some of the tiles are screwed up because I probably didn't use PyxelEdit correctly. It can remove duplicate tiles, including ones that are rotated but that doesn't work on Genesis hardware, which only does horizontal and vertical flipping of tiles.
Next steps are to reduce the number of unique tiles (there are many 1 or 2 pixel tiles), export them better, create sprites out of the moveable/animated parts (which will also reduce the number of duplicate tiles), and see if I can combine palettes.
http://www.youtube.com/watch?v=KHQHfUsVWV4
Goplanes Dev Video 021 Blooper
http://youtu.be/xXaxhNk5Y_Q
From the description:
First attempt at integrating the player's home airship. Added it to the background plane, which screwed up the colors of the normal background tiles, but oh well. It's just a test.
Some of the tiles are screwed up because I probably didn't use PyxelEdit correctly. It can remove duplicate tiles, including ones that are rotated but that doesn't work on Genesis hardware, which only does horizontal and vertical flipping of tiles.
Next steps are to reduce the number of unique tiles (there are many 1 or 2 pixel tiles), export them better, create sprites out of the moveable/animated parts (which will also reduce the number of duplicate tiles), and see if I can combine palettes.
-
- Very interested
- Posts: 710
- Joined: Sat Feb 18, 2012 2:44 am
I wanted to mess around with HuC for PC Engine this morning.
http://www.youtube.com/watch?v=3O04hRwk6Ik
It doesn't mean anything other than it scratched an itch I had recently. I'm not making games for PCEngine yet
http://www.youtube.com/watch?v=3O04hRwk6Ik
It doesn't mean anything other than it scratched an itch I had recently. I'm not making games for PCEngine yet
-
- Very interested
- Posts: 2984
- Joined: Fri Aug 17, 2007 9:33 pm
Looks like a good candidate for the first port after the MD version is done.djcouchycouch wrote:I wanted to mess around with HuC for PC Engine this morning.
http://www.youtube.com/watch?v=3O04hRwk6Ik
It doesn't mean anything other than it scratched an itch I had recently. I'm not making games for PCEngine yet
-
- Very interested
- Posts: 710
- Joined: Sat Feb 18, 2012 2:44 am
-
- Very interested
- Posts: 2440
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
- Contact:
....why....?
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
-
- Very interested
- Posts: 2984
- Joined: Fri Aug 17, 2007 9:33 pm
-
- Very interested
- Posts: 2440
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
- Contact:
There have been several examples from past where someone halts a project when considerable amount of work has been put into it or there is a release on the way...
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
-
- Very interested
- Posts: 710
- Joined: Sat Feb 18, 2012 2:44 am
Earlier this week, I decided to release a version of the engine that powered Goplanes and named it Propeller. It doesn't have any Goplanes gameplay but there are enough elements in there to start your own project with it. It's meant as a example of how a game engine for SGDK could be done.
I've started a thread about it here: viewtopic.php?t=1373
I've started a thread about it here: viewtopic.php?t=1373