Goplanes

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Chilly Willy
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Post by Chilly Willy » Tue Jun 26, 2012 3:12 am

I was going to say, those areas were SMALL! Looks like you got it working right. Checkpoints would probably be better than appearing at the last door - as you mentioned, that could lead to recursive deaths.

As for marking the doors, maybe a door pulls at the plane, making it veer towards it instead of going straight. That would only occur when you were close.

bgvanbur
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Post by bgvanbur » Tue Jun 26, 2012 2:11 pm

djcouchycouch wrote:
sega16 wrote:djcouchycouch your lucky I wish I could be so focused on a project but for me when something becomes difficult I sometimes end up moving on another project. I try not to though.
Do like me and have a baby! :)

Then you'll realize you've only got 2 hours out of the day to yourself and you don't want to waste it :)

But seriously, it's certainly helped in keeping me focused. It seems the more free time I have, the more I waste it doing nothing.
I definitely agree with this. Your game looks amazing, great progress so far!

zhengyaxin_8bit
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Post by zhengyaxin_8bit » Wed Jun 27, 2012 6:40 pm

oh! My god,I can't open this web http://www.youtube.com,I want to look the game you talk about,too. :cry:

djcouchycouch
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Post by djcouchycouch » Wed Jun 27, 2012 6:56 pm

zhengyaxin_8bit wrote:oh! My god,I can't open this web http://www.youtube.com,I want to look the game you talk about,too. :cry:
Are you saying that www.youtube.com is blocked for you? The main page to my video stream is http://www.youtube.com/user/djcouchycouch?feature=mhee

EDIT: Looks like it is, according to wikipedia: http://en.wikipedia.org/wiki/List_of_we ... c_of_China
Last edited by djcouchycouch on Wed Jun 27, 2012 7:14 pm, edited 2 times in total.

fletto
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Post by fletto » Wed Jun 27, 2012 7:02 pm

djcouchycouch wrote:
zhengyaxin_8bit wrote:oh! My god,I can't open this web http://www.youtube.com,I want to look the game you talk about,too. :cry:
Are you saying that www.youtube.com is blocked for you? The main page to my video stream is http://www.youtube.com/user/djcouchycouch?feature=mhee
This may help you get through the Great Firewall:

http://us.dongtaiwang.com/loc/download.en.php

letoulousain
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Re: Goplanes

Post by letoulousain » Sun Jul 15, 2012 6:42 pm

djcouchycouch wrote: It's another on a long line of remakes/conversions of a game I made a long time ago, called Goplanes.
DJCC
Beautiful ! Great job, your game is very fluid moving freely it's cool :D

djcouchycouch
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Re: Goplanes

Post by djcouchycouch » Sun Jul 15, 2012 7:44 pm

letoulousain wrote:Beautiful ! Great job, your game is very fluid moving freely it's cool :D
Thanks so much!

djcouchycouch
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Post by djcouchycouch » Mon Jul 16, 2012 1:13 am

Genesis Dev Video 017

http://youtu.be/qrsaF8h60uI

EDIT: looks like the original link wasn't good. It's fixed now.

From the description:


Music! Sound effects!

(You should probably raise the volume. I think it recorded soft)

Finally figured out the whole music production pipeline using the Echo sound driver and tools for Sega Genesis.

Echo is worked on by sikthehedgehog and oerg866. You can find it here: https://github.com/sikthehedgehog/Echo

I used the C version.

What you hear is a song composed in OpenMPT which has been converted for Echo. It took a while and some thought to get to that point :)

Yes, the music is nothing but plink plink notes and the "sound effect" is just a chord but it proves that the production pipeline and in-game player work. I'm not a music composer :)

What you see in the video specifically are:
- a background music track playing. it plays a note on all 10 channels. No PCM effects at the moment.
- a sound effect when the player shoots. it takes the first three channels.
- the sound continues to play without interruption when the level section changes. No stuttering at all, which is great.

Finally the last remaining big unknown has been figured out. Phew!

Also, totally random: trees!

Chilly Willy
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Post by Chilly Willy » Sat Jul 21, 2012 7:10 pm

Sik has updated Echo, so you might pull the latest updates and try again.

Oerg answered my PM over at Sonic Retro - has passed on the message about the bug to Sik, who is the one who works on that. A quick glance at the code shows it should work now.

djcouchycouch
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Post by djcouchycouch » Sat Jul 21, 2012 11:47 pm

Chilly Willy wrote:Sik has updated Echo, so you might pull the latest updates and try again.

Oerg answered my PM over at Sonic Retro - has passed on the message about the bug to Sik, who is the one who works on that. A quick glance at the code shows it should work now.
Yep, thanks! I got a flurry of emails from him today about the fixes. I hadn't heard from him in a week. I figured he was on vacation or something :)

Chilly Willy
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Post by Chilly Willy » Sun Jul 22, 2012 12:59 am

djcouchycouch wrote:
Chilly Willy wrote:Sik has updated Echo, so you might pull the latest updates and try again.

Oerg answered my PM over at Sonic Retro - has passed on the message about the bug to Sik, who is the one who works on that. A quick glance at the code shows it should work now.
Yep, thanks! I got a flurry of emails from him today about the fixes. I hadn't heard from him in a week. I figured he was on vacation or something :)
Well, some days you're busier than others. I sometimes may go a week before I can catch up on forums and email and the like.

djcouchycouch
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Post by djcouchycouch » Tue Jul 31, 2012 12:53 pm

It's only been two weeks since my last update, but it sure feels like a long time!

Still working on sound/music stuff. I've got a workable production pipeline, now it's to actually go and write content. This is the part I knew I'd get stuck on :) I've got a song riff/idea going already, I just need to work on it a lot more. I just need to compose one temporary song and then I'll move on to sound effects.

As soon as I can get over this hump, I'll be able to work on more visible stuff.

djcouchycouch
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Post by djcouchycouch » Wed Aug 22, 2012 9:57 pm

Genesis Dev Video 018

http://youtu.be/kXaZrc-IXZA

From the description:

It's been a while!

Added an in-game debug menu, a place to add helpful stuff like enabling and disabling a debug flying mode.

Disabled the music and sound effects for now. Will revisit this later.

Also cleaned up the project files a little bit.

Chilly Willy
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Post by Chilly Willy » Wed Aug 22, 2012 11:35 pm

Very cool - and when it's done you can change the name from "debug mode" to "cheat mode". :wink: :lol:

djcouchycouch
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Post by djcouchycouch » Mon Sep 03, 2012 1:28 am

Goplanes Dev Video 019

http://www.youtube.com/watch?v=rgVpW8EL ... 99gCXylNKg


From the description:

Last May I was retarded and removed the scrolling code that supported large maps. Thought I could do with maps that fit into 64x64 sections or really tall maps. In the end, that was a bad call. (who saw that one coming!?) So I spent part of the weekend shoving it back in there. Doesn't support coins yet but it'll do so again soon.

I originally took it out because it was slow and complicated, but I've got some ideas of how to make it faster and still support large maps with coins.

Also fixed a long standing issue where the code didn't support maps taller than 64 tiles. It only supported long maps.

So the video shows a large 256x128 map with enemies and blocks.

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