Goplanes

Announce (tech) demos or games releases

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TmEE co.(TM)
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Post by TmEE co.(TM) » Tue Dec 11, 2012 6:22 am

naiss !
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Stef
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Post by Stef » Tue Dec 11, 2012 9:29 am

Wow, that is the big boss ??
Very nice :)

djcouchycouch
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Post by djcouchycouch » Tue Dec 11, 2012 11:35 am

Stef wrote:Wow, that is the big boss ??
Very nice :)
It's the player's home airship. The long boom underneath is the plane catcher and launcher.

djcouchycouch
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Post by djcouchycouch » Tue Dec 11, 2012 1:26 pm

The next step is to get it in the game and running on hardware. I think I should be fine, tile count-wise. I'll test out those bitmap tools I was asking about earlier.

I think the colors might need tweaking a bit. Some shades of grey might be too close together.

Chilly Willy
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Post by Chilly Willy » Tue Dec 11, 2012 8:18 pm

It may need some tweaks for real hardware, but boy it looks good! Can't wait to see it in the actual game!
:D

djcouchycouch
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Post by djcouchycouch » Wed Dec 12, 2012 2:57 am

Goplanes Dev Video 021

http://www.youtube.com/watch?v=KHQHfUsVWV4

Goplanes Dev Video 021 Blooper

http://youtu.be/xXaxhNk5Y_Q

From the description:

First attempt at integrating the player's home airship. Added it to the background plane, which screwed up the colors of the normal background tiles, but oh well. It's just a test.

Some of the tiles are screwed up because I probably didn't use PyxelEdit correctly. It can remove duplicate tiles, including ones that are rotated but that doesn't work on Genesis hardware, which only does horizontal and vertical flipping of tiles.

Next steps are to reduce the number of unique tiles (there are many 1 or 2 pixel tiles), export them better, create sprites out of the moveable/animated parts (which will also reduce the number of duplicate tiles), and see if I can combine palettes.

djcouchycouch
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Post by djcouchycouch » Sat Dec 15, 2012 5:05 pm

I wanted to mess around with HuC for PC Engine this morning.

http://www.youtube.com/watch?v=3O04hRwk6Ik

It doesn't mean anything other than it scratched an itch I had recently. I'm not making games for PCEngine yet :)

Chilly Willy
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Post by Chilly Willy » Sat Dec 15, 2012 6:28 pm

djcouchycouch wrote:I wanted to mess around with HuC for PC Engine this morning.

http://www.youtube.com/watch?v=3O04hRwk6Ik

It doesn't mean anything other than it scratched an itch I had recently. I'm not making games for PCEngine yet :)
Looks like a good candidate for the first port after the MD version is done. :D

djcouchycouch
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Post by djcouchycouch » Fri Jan 04, 2013 2:37 pm

A bit of unfortunate news.

I'm stopping all development for this project. Art and videos will also be taken down.

I wish and hope to revisit this project again, but won't be happening any time soon.

Thanks for watching,
DJCC.

TmEE co.(TM)
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Post by TmEE co.(TM) » Fri Jan 04, 2013 4:48 pm

:shock:


....why....?
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Chilly Willy
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Post by Chilly Willy » Fri Jan 04, 2013 6:30 pm

I HOPE it's because a company liked it so much they paid him for the game. I FEAR it's because a company threatened to sue him because it bares a slight similarity to a game they made 20 years ago. :cry:

sega16
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Post by sega16 » Fri Jan 04, 2013 10:56 pm

This is terrible all that awesome work down the drain. I wonder why stop now it seemed to be almost done.

TmEE co.(TM)
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Post by TmEE co.(TM) » Fri Jan 04, 2013 11:24 pm

There have been several examples from past where someone halts a project when considerable amount of work has been put into it or there is a release on the way...
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

sega16
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Post by sega16 » Fri Jan 04, 2013 11:45 pm

TmEE co.(TM) wrote:There have been several examples from past where someone halts a project when considerable amount of work has been put into it or there is a release on the way...
I know that has happened but I was just very excited about this game.

djcouchycouch
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Post by djcouchycouch » Sat Feb 09, 2013 11:15 pm

Earlier this week, I decided to release a version of the engine that powered Goplanes and named it Propeller. It doesn't have any Goplanes gameplay but there are enough elements in there to start your own project with it. It's meant as a example of how a game engine for SGDK could be done.

I've started a thread about it here: viewtopic.php?t=1373

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