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Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Fri Sep 01, 2017 3:42 pm
by Chilly Willy
That's really pulling together well. It's in better shape now than many official games. :D

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Sat Sep 02, 2017 4:15 pm
by Vetea
Hi all,
I started composing the first FM music with the DefleMask Tracker. ;)

https://youtu.be/Es5spLqg-og

I got a DrumKit from the legendary Roland DR55 ...
So, I remade the music of the main menu.

The songs will be taken from the personal Playlist of Papi Commando !! :D
Here, the Track in game is taken from the Band "Syntax Error" with their Hit of 1983 - "Fast as Basic". ;)

See you soon !

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Fri Sep 08, 2017 9:12 am
by Vetea
Hi all,

The RGC 2017 coming soon !! We work Hard ! Whether me or my team for the SNES version.
Concerning the MD version, I begin the first adjustments / Bug fixing / Balancing / general improvements of the game.

The new ChangeLog is no exception to the rule!

Papi Commando Reload - ChangeLog 08 September 2017 - BUILD 1.4

- Walls will no longer be covered.
- New HUD for displaying the BOSS life of each level.
- Change the display of the player's health.
- Modification of the HUD.
- The player starts with 5 health points.
- Modification of the health management of the player! Now you can restore yourself by looting chickens on the units / Civilians!
- Modification design of the heating of the weapon.
- New music from the beginning of the BOSS attack.


And a small screenshot!
Image


Cheers !
Vetea

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Sat Sep 09, 2017 1:25 am
by Chilly Willy
That HUD is sweeeet! 8)

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Sat Sep 09, 2017 7:20 am
by cero
The numbers are a bit hard to read, need more contrast.

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Sat Sep 09, 2017 4:58 pm
by Chilly Willy
cero wrote:
Sat Sep 09, 2017 7:20 am
The numbers are a bit hard to read, need more contrast.
They look okay to me, but not everyone has the same color vision. The red may be a bit too dark for some, especially juxtaposed against the bright yellow like it is. It probably would be better to brighten it a bit.

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Sat Sep 09, 2017 7:08 pm
by TmEE co.(TM)
The numbers are gonna be difficult to read over composhit, pure red and blue are most smeary colors you can have. Green and combination colors aswell as bright values won't smear as much.

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Sun Sep 10, 2017 1:13 pm
by Vetea
Hi all,

Here is a short video of the latest Build 1.5!

https://www.youtube.com/watch?v=DbfEKCH ... e=youtu.be

Michel "Bfg" help me to fix bugs as well as my friend Grostonton & AlekMaul.
All the weapons are finally modeled and done : Knife Commando, Desert Eagle, Shotgun, Grenades!
As well as new FM music for the game phases: Start Part, Game, BOSS and Game Over!
In addition, a new health system has been done.
The mechanics of the game is almost finished!

Cheers,

Vetea

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Thu Sep 14, 2017 7:45 am
by Vetea
Image

The official Demo is available !! :)

More information here :
https://vetea.itch.io/papi-commando-reload-free-demo-

Have fun !!

Vetea

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Thu Sep 14, 2017 6:12 pm
by cero
The new demo is pretty fun.

Two issues:
- the C button is sometimes unresponsive
- the enemies can sometimes shoot through stones/sandbags even though you can't (at the same distance)

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Fri Sep 15, 2017 6:47 am
by Vetea
Hi all,

Here is the video Gameplay of the official Demo !
https://www.youtube.com/watch?v=VW_Z4EiIYos

Cheers,
Vetea

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Fri Sep 15, 2017 1:06 pm
by Miquel
Is there a SNES demo avalible or soon to be? location?

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Fri Sep 15, 2017 4:36 pm
by Vetea
Miquel wrote:
Fri Sep 15, 2017 1:06 pm
Is there a SNES demo avalible or soon to be? location?
No SNES Demo available for now.
Don't know when, but I hope soon ( October ), share it on my itch.io ! :)

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Sun Sep 17, 2017 10:26 am
by Vetea
Hi all,

Huge success for this Official Demo on my Itch.io( https://vetea.itch.io/papi-commando-reload-free-demo- ) !
Hope you like it.

For now, after huge code work, I work for future pixel art in game like this tank :

The Chassis Tank :
Image

And the Turret :
Image

2 differents sprites for each.

The Ennemy tank will be like Panzer German Tank ( Like Tiger/Panther or Panzer IV ) !

Cheers,
Vetea

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Posted: Wed Nov 15, 2017 2:33 pm
by Vetea
Hi all,

It was a long time since I had not posted a video !
You'll see Papi's personal helicopter dropping him on the battlefield!

https://youtu.be/24udZ4WNAPk

As well as some changes in the gameplay:
- Units have their hit points divided by 2.
- Affected units whose life is> 1 will be blank for a few seconds.
- Papi speed significantly increased.
- New transition algorithm when moving the AI. No more trips up then down immediately after! The unit will have to rotate, finding the fastest transition, to arrive at its new direction.
- New dynamic management of sprites. They will be charged / destroyed if present or not of the game screen to save the VRAM!

Cheers,
Vetea