This one certainly takes me back. Fun fact: If you play Titus today, it will display the same message as the one seen in Prehistorik, which is something like "Woohoo, you're still playing *game title here* in 20XX. It was coded in 19XX on computer such and such". In the case of Titus the Fox, it actually says "You're still playing Moktar", which appears to be year older than Titus, and essentially the same game. This would mean Titus is just re-skinned Moktar I guess. I never dug any deeper after noticing this some years back.
Oh, and if someone does feel like porting this game to MegaDrive, please, fix the annoying stepping screen scroll. The background will scroll only when the character reaches 2/3 of the screen.
I first played it on a 8086 8 MHz, with a mcga card (the first vga) and I don't think that kind of computers had a vram like the MD/Gen, that's why the scroll is bad, because the PC version was made to run on slow PC's, like that 8 Mhz one, and it had to draw and move every pixel and every tile on screen and then move all the scene i think... So it only scrolls at certain points.
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if ((!XSCROLL_CENTER) &&
((pstileX > screen_width - ALERT_X / 16) || //Player is on the right screen edge
(pstileX < ALERT_X/16))) { //Player is on the left screen edge
XLIMIT_SCROLL = screen_width / 2; //Scroll until player is in center
XSCROLL_CENTER = true; //start scrolling
}
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If I could compile it on my pc to try and fix the scroll...