Been holding back on placing a comment on the new music, in order to properly appreciate the MD\Gen version of the songs. And they are indeed pretty good! Every track was well converted, just with a MD\Gen 16-bit'y style to it. Totally worth the wait to get that out of the way.
The menus also feel very well adapted so far! That mid-stop of the DOS version, every time you wanted to move from option to option, was a bit too annoying. It's nice to see the menus are fast and easy to navigate, while keeping most crucial iconic parts intact; the little gun-cursor, the chapter icons, and the red theme.
While it doesn't feel like it was necessary to "hide" the levels selection behind a secret menu, as the original (browser version at least) doesn't do it, it's not a bother at all, as it's super easy to access if we really want to.
And of course, it sure feels nice to see those soldiers come to life and shooting the crap out of our character while keeping the game running at 12-15fps the vast majority of the time!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Regarding the button topic ICEknight brought up... gasega68k already mentioned in another forum that he was considering adding a button mapper to the game someday.
Personally I like the current mapping. I have long fingers, so reaching for the button closer to the edge is always the hardest. But I'll add it would be nice if Start just paused.
Ay, but I'm not done until I mentioned some quite minor bugs I found. (that i will edit out when they're fixed most likely)
![Razz :P](./images/smilies/icon_razz.gif)
If you get too close to the soldiers, they can actually move "closer" to you and get you stuck in them. Shooting (killing) them solves the problem, but just mentioning it as it wouldn't be so nice if it happened on a boss or something.
Leaving A pressed in the menu, and then taping Up makes it behave a bit funny.