DefleMask - A Multi-System Tracker

Talk about development tools here

Moderator: BigEvilCorporation

Chilly Willy
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Post by Chilly Willy » Sun Jun 12, 2011 10:57 pm

I imagine musicians will welcome those additions... portamento and arpeggio seem to be pretty common. :D

Delek
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Post by Delek » Mon Jun 13, 2011 2:06 am

Chilly Willy wrote:I imagine musicians will welcome those additions... portamento and arpeggio seem to be pretty common. :D
Exactly, some users of my Forum requested those effects particulary. :)

Delek
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Post by Delek » Sun Jun 19, 2011 6:02 am

DefleMask Beta 3 released!:

DefleMask MiniSite

You can register on my forum in order to share tunes and information.

Changelog:
01: Added effect: 0x00 Arpeggio.
02: Added effect: 0x01 Portamento Up.
03: Added effect: 0x02 Portamento Down.
04: Added effect: 0x03 Portamento To Note.
05: Added an external program to convert standard fonts into Font_DefleMask.
06: Added buttons to move down/up a selected frame on the pattern matrix.
07: Optimized GUI and fixed some elements positions errors.
08: Manual Updated.
09: Fixed some vertical movement bugs.
10: Fixed some follow mode bugs.
11: DefleMask now is faster and optimized.
12: Added a slider on the side of Load File sub menu.
13: Added an arpeggio speed selector.
14: Now you can access to the PCM channel through Instrument Edit menu.
15: Assignment of instruments on the top of channels!.
16: Fixed memory leak issues.
17: Among other things!.

Check it out!.

Regards,
Delek.

Delek
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Post by Delek » Mon Jun 20, 2011 5:17 am

Beta 3 HotFix:
18: Fixed camera movement when you are selecting with mouse.
19: Effects with no value are the same than putting an off value (vibrato = no vibrato, panning = center, etc).
20: Added an Input Step selector.
21: Renamed effect 7 to "Legato".
22: Optimized resulting MMF.
23: Manual Updated.

http://www.delek.com.ar/deflemask_eng

DefleMask @ Sega-16 Forum

Delek
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Post by Delek » Wed Jun 22, 2011 11:21 pm

Chek This Out!
Jak Jackrabbit - Medivo. By Demick12 (@DefleMask Tracker)

http://www.delek.com.ar/forum/show-off- ... it-medivo/

:D

Delek
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Post by Delek » Tue Jul 19, 2011 1:00 am


TmEE co.(TM)
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Post by TmEE co.(TM) » Tue Jul 19, 2011 7:14 am

Haha, that is some lovely news ^^

with PSG alone you could do SMS and GG support too, and actually you could reuse your current FM core for emulating the YM2413 in SMS, because its still OPL chip, just a bit more simplified/limited :)
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Delek
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Post by Delek » Wed Jul 20, 2011 10:34 pm

TmEE co.(TM) wrote:Haha, that is some lovely news ^^

with PSG alone you could do SMS and GG support too, and actually you could reuse your current FM core for emulating the YM2413 in SMS, because its still OPL chip, just a bit more simplified/limited :)
That's exactly what I will do. I was thinking adding YM2151 support, in first place, but a friend of mine told me that would be better add YM2413 because DefleMask will support more systems on less shots.
You're telling me the same, so, without any doubt, that will be the next step for DefleMask after the Genesis Release: SMS+YM2413 and GG (with stereo PSG).

Best Regards.

Chilly Willy
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Post by Chilly Willy » Wed Jul 20, 2011 11:12 pm

Wow, this is really shaping up as a great tracker! Especially for people working on older consoles. :D

Delek
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Post by Delek » Sat Aug 13, 2011 8:11 pm

DefleMask 3.5 video, showing its Multi-System Features!.   :shock:

TmEE co.(TM)
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Post by TmEE co.(TM) » Sat Aug 13, 2011 10:27 pm

Cool video, very great improvements :D

All needed now is playback code for the game consoles themselves
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Delek
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Post by Delek » Sun Aug 14, 2011 1:57 am

TmEE co.(TM) wrote:Cool video, very great improvements :D
Thanks. :D
TmEE co.(TM) wrote: All needed now is playback code for the game consoles themselves
8)

Delek
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Post by Delek » Mon Aug 29, 2011 5:52 am

DefleMask 3.5 RELEASED!!

NEWS:

01: Added multi-system support.
02: Added YAMAHA YM2612 support.
03: Added Texas Instruments SN76489 support.
04: Added SEGA Genesis support.
05: Added SEGA Master System support.
06: Added a keyboard shortcut for Interpolate values.
07: Added retrigger command.
08: Added Instrument List and Instrument Column.
09: Added effect for controlling SN76489 Noise Mode.
10: Added VGI and Y12 importer on YM2612 Instrument Editor.
11: max_fps value selectable under config.ini.
12: Changed the presets format for a better one.
13: On YMU759 mode: Added note preview features when a MMF is playing.
14: Added a new texture for skins: volume bar.
15: Re writed the Main Manual and a Manual for every system supported was created.
16: Added a Buffer Size selector.
17: Added a realtime WAV exporter.

You can Download the lastest version from my Forum:
HERE!

Delek
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Post by Delek » Mon Aug 29, 2011 10:42 am

Due to some Bug-Hunters :P, DefleMask 3.5 was re-uploaded bug cleaned:

Bugs Corrected:
01: The Octave selector worked right with the buttons, but wrong with the Keyboard Shortcuts under Genesis or SMS mode.
02: A CPU Leak was reported minutes after the release, so DefleMask runs a 40% better now.
03: The row following system was re-writed to get a perfect synchronization.

The download link is the same:
HERE!

Delek
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Post by Delek » Sun Sep 04, 2011 2:04 pm

3.6 Released!.
It is a bug-cleaned 3.5 version, also with some interesting NEWS requested by users:

01: Standard Effect Added: 0x05 Portamento to note and volume slide.
02: Standard Effect Added: 0x06 Vibrato and volume slide.
03: Standard Effect Added: 0x0A Volume slide.
04: HOME key selects the first row of the selected column.
05: ESC confirmation message to prevent an accidental exit.
06: New start up tune using GENESIS System done by Demick12.
07: Added a basic NTSC/PAL selector, set the tick time to 60hz or 50hz actually.
08: More precise TickTime value (100 MAX).
09: Reduced the size of the generated VGMs.
10: Tuning of YM2612 corrected.
11: Solved some mouse movements issues.
12: The volume values are more accurate (please re-calibrate the volume values in your tunes).
13: The volume were established to the FULL value after a NOTE-OFF command, now works properly remembering the last vol-value.
14: VGM Files can be converted to BIN using VGM_PLAY 3.1.
15: Playback timing corrected.
16: Manual Updated.
17: SN76489 correctly limited to the lowest possible note (A1).
18: Bug Corrected: The instruments of the YM2612 were initialized with wrong panning.
19: Bug Corrected: Octaves were mapped incorrectly on Genesis and SMS modes.
20: Bug Corrected: Bugs with the instrument edit window and the actual instrument sounding.
21: Bug Corrected: The Arpeggio effect remained on after a NOTE-OFF.
22: Bug Corrected: Now Undo/Redo take in account the instrument value.
23: Bug Corrected: Startup logo movement issue.

DOWNLOAD!!!

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